Unity 4.6 brings long-fabled UI creator

Around a year and a half ago, popular game development tool Unity promised to change how user interfaces are created. With the release of 4.6, developers can now ease the painful task of creating UI with a powerful built-in solution which removes the need to use workarounds to achieve what you need.

Unity’s animation system provides support for aspects like bouncing buttons and things which fly into view.

Unity is a WYSIWYG-style creation engine which – up to most solutions – is simple in...

By Ryan Daws, 27 November 2014, 0 comments. Categories: Developers, Gaming, Platforms, Testing.

Heads in the Cloud: Why we keep our data on the ground

With all the hype about cloud-based data hosting and the variety of options available, some developers may find it surprising that we’ve never put a single data bit in a cloud server. These days our approach may seem a little anachronistic, after all, surely the cloud is essential to scaling a modern business?

There are several reasons why we've never taken the leap into the cloud:

  • The estimated cost for using popular services like Amazon Web Services (AWS) is projected at 5x current running costs.
  • Cloud pricing is disassociated from the underlying...

By Paul H Müller, 26 November 2014, 0 comments. Categories: Cloud, Testing.

What Apple WatchKit brings to the party for developers

Picture credit: iStockPhoto

Last week, Apple released WatchKit to developers. Over the next few months, ahead of the launch of Apple Watch, developers now have the opportunity to take their existing apps and add the necessary extensions to interact with Apple Watch. This point is really key here, Apple isn’t telling developers they have to build new apps, merely take the successful apps they already have and extend them.As alluded to when Apple introduced the watch, much of the leg work of running apps will be handled by a...

By Mubaloo, 26 November 2014, 0 comments. Categories: Apple, Apple iOS.

Web Design: Ensuring an immersive experience

The web has experienced some big changes over the past few years. There was a time when the only way to create an all-singing, all-dancing site was to use a proprietary platform like Flash. So when Flash died there was something of a void left behind. We consoled ourselves with the hope that one day native web technology would rise up to take its place...

Recently there have been a number of websites that have delivered on the promise that HTML5, CSS3, and Javascript could rival and surpass the Flash websites...

By Mário Duarte, 25 November 2014, 0 comments. Categories: Design, Marketing.

Opinion: “True” cloud gaming will be in 2016

A report from Strategy Analytics, a Boston-based market researcher, says that the audience for cloud-gaming services such as 'PlayStation Now' from Sony and 'Grid' from Nvidia could grow from nearly 30 million users by the end of 2014, to nearly 150 million by the end of 2015. The cloud will have a huge impact on gaming - as we’ve begun to see in some of 2014’s biggest titles - but it’s what’s coming beyond 2015 which will show its true power...

Ensuring large textures are able to be...

By Ryan Daws, 24 November 2014, 0 comments. Categories: Cloud, Developers, Gaming.

Bad check-in is dead, long live the good check-in!

Version control (AKA version management, SCM, source code control system) is integral to any software development project, and at its heart is the check-in of code or other assets into the repository which records the current state of the files and preserves a record of their history. Good check-ins improve the version control process for reviewers, build and test engineers, as well as downstream programmers, and, arguably, they also help the product build process.

The problem is...

By Mark Warren, 21 November 2014, 0 comments. Categories: Code, Developers.

Play Store launches in China (without the Play Store)

Today, Google has announced the ability for Chinese developers to launch both their free and paid apps to more than 130 other countries who have access to the Play Store. The only caveat is that, although merchant support has launched, citizens are still unable to access it themselves.

If you develop Android apps in China, and want to start distributing your apps to a global audience through Google Play, visit

By Ryan Daws, 20 November 2014, 0 comments. Categories: Android, App Stores, Industry, Location, Monetisation.

Phablet users spend the most time in-app

Over the past decade, mobile devices have been getting smaller in every dimension (no #Bendgate jokes here...) Unfortunately, we also want to get more done on the move at the same time. As capabilities have increased, due to faster mobile networks and hardware innovations, the potential to do more is there - but it often requires a bigger screen.

The extra real estate allows for more immersive content, and more detailed information.

Even Apple, who was once adamant against larger screens, has seen the light...

By Ryan Daws, 18 November 2014, 0 comments. Categories: Android, Apple iOS, Devices, Testing.

Microsoft expands their horizon with Visual Studio and .NET

Visual Studio is one of the most powerful IDEs available, and the 2013 edition alone has seen over seven million downloads in just the last year. It’s a beloved tool in a Windows developer’s arsenal, and now Microsoft is opening it up to support the targeting of any platform with the “Visual Studio Community 2013” edition.

To assist developers with this goal, the .NET core stack is also being made open-source so that it can be run on Linux and...

By Ryan Daws, 13 November 2014, 0 comments. Categories: Code, Developers, Platforms, Testing, Windows.

Six of the most popular mobile development tools

As the app market matures, developers need to begin thinking about porting their apps across multiple platforms to increase their audience size as much as possible. But, developing an app for each different mobile platform is insanely time consuming and requires knowledge of a wide variety of different programming languages. Luckily, cross-platform development tools have emerged to help developers carry some of the burden.

Check out six of the most popular cross-platform tools...

By StartApp, 06 November 2014, 3 comments. Categories: Android, Apple iOS, Code, Developers, Testing.

Parse introduces A/B testing for Push notifications

Parse, the Facebook-owned mobile app platform, has added a new feature to their roster today called 'Push Experiments' which allows developers to test different versions of their push campaigns and use analytics to monitor users' engagement with them.

You could send one message today - and the other tomorrow - to see which performs better, but the problem with this approach is...

By Ryan Daws, 04 November 2014, 0 comments. Categories: Android, Apple iOS, Developers, Testing.

Google's six magic lines of search code

Google has historically been referred to as "the search giant" which is becoming more and more irrelevant as the firm expands into huge standalone products such as Android. Now the web giant wants to bring their search expertise, and the world's most popular OS, closer together.

On the Android Developer Blog, Google has announced the ability to allow Android's on-device search to open and scour your application for data with just six-lines of code in your AndroidManifest.xml file...

The lines you will need to...

By Ryan Daws, 31 October 2014, 0 comments. Categories: Android, Code, Platforms.

HTML5 is ready for primetime, says W3C

Steve Jobs famously put his weight behind HTML5 as the successor to Flash, and declared war on the latter saying "we strongly believe that all standards pertaining to the web should be open" in regards to Adobe's proprietary standard. Although support for HTML5 is available in most web browsers and operating systems, the standard itself had been considered incomplete - until today.

Now the World Wide Web Consortium (W3C) has published a recommendation of HTML5 which...

By Ryan Daws, 29 October 2014, 1 comment. Categories: Developers, HTML5, Industry.

Gamer Study: Women prefer RPGs, men prefer FPS...

Whilst the "GamerGate" battle rages on about the ethics in gaming journalism, a new report from SuperData highlights the difference in genre preferences between genders. The statistics revealed are worth taking into consideration when developing the latest titles...

The study shows that more women play RPG games than men, at 53.6% to 46.5% respectively. When it comes to MMORPGs, however, men are in the majority at 66%. In regards to age, “Players between 18 and 30 account for 50% of the US MMO...

By Ryan Daws, 28 October 2014, 1 comment. Categories: Gaming, Industry, Marketing.

Windows Phone depends on app quality

According to Microsoft, their Windows Phone Store now features more than 300,000 apps and games as of late last week. Two months ago, that number stood at 255,000 apps. A month later, 270,000. The interesting aspect of this milestone, as Softpedia also notes, is not so much the number of apps, but the rate in which they were added:

Windows Phone apps generally received much higher ratings.

This milestone is much more important...

By Mike Brown, 27 October 2014, 0 comments. Categories: Platforms, Testing, Windows.

Mozilla Localiser: The key to the Open Web

The recent European Day of Languages and International Day of Translation both celebrate the importance of language. These internationally observed days encourage a deeper appreciation for the increasingly interconnected global village we live in and offer greater insight into how we communicate within it.

This focus on localisation is increasingly important as we collaborate across borders on a daily basis. Organisations try to reach as many existing and prospective users as possible and must, therefore,...

By Kálmán Szalai, 24 October 2014, 0 comments. Categories: Industry, Marketing, Testing.

Google brings Material Design to pre-Lollipop devices

AppCompat is an API library from Google which allows older versions of Android to be compatible with the latest "Material Design" elements of the world's most popular OS. The library has been updated to v21 in the Android 5.0 SDK, which was released last Friday, and means you can start designing alongside Google's new guidelines and bring it to your current users.

What's New?

Theming

Google's new design takes away from distracting, non-essential elements. The "action bar" - which runs across the top of the...

By Ryan Daws, 23 October 2014, 0 comments. Categories: Android, Code, Design, Platforms, Testing.

Windows 10: Receive calls and allow devices to AllJoyn

A new build of the Windows 10 technical preview was pushed earlier today which contains fixes to issues in the previous version, and introduces new anticipated features such as an "unpolished" version of its notification center.

But it's perhaps what Microsoft hasn't announced as a feature yet which is most interesting. In a deep-dive of the API changes between this version (

By Ryan Daws, 22 October 2014, 1 comment. Categories: Developers, Platforms, Testing, Windows.

IoT apps: Building a fully-integrated solution

Recently, a fresh round of exciting wearables has been announced or shipped by large device manufacturers such as Apple, Motorola, LG, and Samsung. These gadgets present brand-new opportunities for developers to expand beyond their existing apps, and create user experiences which can have a tremendous impact...

Previously, during evening walks with my wife, every single notification from my mobile device resulted in a reach into my pocket, a flip open of the folio, a swipe down on the notification, and having...

By John Thomas, 21 October 2014, 0 comments. Categories: Cloud, Devices, Testing.