Qualcomm updates its VR dev kit and launches accelerator

There’s a good chance Qualcomm already powers your smartphone, but the company wants to extend its mobile dominance to VR.

Most current mobile VR headsets require the user to slot their smartphone in – which is often a cumbersome experience. Particularly in China, standalone mobile VR headsets are gaining in popularity, and there’s a strong likelihood we’ll see a headset released this year by a major player such as...

By Ryan Daws, 23 February 2017, 0 comments. Categories: Development Tools, Devices, Platforms, VR.

Google adds support for WebVR API in Chrome beta

(Image Credit: iStockPhoto/xijian)

Google has announced support for the WebVR API in the latest beta version of its Chrome browser for Android. 

The addition of the JavaScript API will enable users to easily consume some VR content straight from the web for a more seamless experience than downloading separate apps. Better still, it supports all the major VR headsets including the Oculus Rift, HTC Vive, Samsung Gear...

By Ryan Daws, 14 December 2016, 0 comments. Categories: Android, API, VR.

WebVR support in Chrome will help VR reach the masses

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As the world's most popular browser, Chrome's upcoming support for nascent standard WebVR will enable more people than ever to access VR content directly from their web browser. 

With a current estimated marketshare of 72.5 percent and support for a wide variety of internet-enabled devices, Chrome has a lot of weight to...

By Ryan Daws, 08 November 2016, 2 comments. Categories: Android, API, VR.

Developers in six new countries are now able to pre-order Microsoft HoloLens

(Image Credit: Microsoft)

Microsoft's impressive AR headset, HoloLens, is now available for pre-order by developers and commercial enterprises in six new countries as it reaches a new milestone towards a full consumer release. 

If you're a resident of Australia, Ireland, France, Germany, New Zealand, or the United Kingdom, you're now able to place your order for a HoloLens unit. In a blog post, Microsoft wrote: "In welcoming these six new countries, October...

By Ryan Daws, 12 October 2016, 0 comments. Categories: Devices, Platforms, VR, Windows.

Google explains how it helped Niantic bring Pokémon Go to life

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The growth of AR hit Pokémon Go was staggering and far exceeded the humble expectations of developer Niantic Labs. Within just 15 minutes of launching in Australia and New Zealand, player traffic surged well past Niantic’s expectations and created a range of stability issues. 

While it was a troublesome launch period, it could have been much worse if...

By Ryan Daws, 30 September 2016, 0 comments. Categories: Cloud, Gaming, Industry, VR.

Opinion: Gaming technology and VR – a growing sphere of influence

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Video gaming has evolved from a teenage pastime to one of the most lucrative industries in the world. It is no longer simply a leisure pastime and many once- hobbyists across the world are now employed to test and play video games for a living. Even before gaming evolved to this stage, it was a world unto itself but only few would have predicted the tour de force that it is today.

From the...

By Eran Kariti, 15 July 2016, 2 comments. Categories: Industry, Testing, VR.

Fourth wave of HoloLens invites head to developers

(Image Credit: Microsoft)

As production of HoloLens ramps up on its way to a final consumer release, Microsoft has sent out the fourth wave of invites for the Developer Edition of the exciting headset. 

The company first started rolling out the invites a few months ago for the $3000 (£2043) HoloLens Developer Edition; well outside most people's budgets. 

In an email, Microsoft stated: 

"We are thrilled to let you know...

By Ryan Daws, 21 June 2016, 0 comments. Categories: Devices, Platforms, VR, Windows.

Opinion: Test and development in the world of virtual reality

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Virtual reality (VR), the stuff of sci-fi movies and more recently, action-packed video games, is becoming more real all the time. Investors have funneled $8.8B into the sector since 2012, according to SuperData Research Inc. The firm reports that 6 million Americans say they intend to purchase a Sony PlayStation VR system this year, compared with 5 million for Oculus Rift (purchased by Facebook for $2 billion) and 2 million saying they'll buy another leading platform, the...

By Kevin Dunne, 14 June 2016, 1 comment. Categories: Testing, VR.