Android Developer Studio 2.0 is 50 times faster – adds GPU profiler and instant run

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Google has released a milestone update to its Android Developer Studio which increases the emulator speed over 50 times, provides 'instant run' support, and implements a new GPU profiler for dealing with OpenGL ES code. 

The update to Google's popular IDE has been released in preview; almost a year after 1.0 was first released. Developers of the suite have said the focus in...

By Ryan Daws, 24 November 2015, 0 comments. Categories: Android, Development Tools, Platforms, Testing.

Covert app communications result in Android battery drain

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Most applications require the use of data to perform their duties, but new research being released from MIT has found that half of communications are being conducted without any benefit whatsoever to the user. 

Aside from the questions it raises about why such communications are being established, it also reduces battery life, exposes users and their devices to privacy risks, and sucks...

By Ryan Daws, 20 November 2015, 0 comments. Categories: Android, Mobile, Testing.

Opinion: Tools for easier mobile app development

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Smartphones are so deeply entrenched in our lives that developers can reach hundreds, thousands, even millions of users – provided that they actually build a high-quality app that can appeal to a large variety of people. While anyone can build an app, creating one that people use, enjoy, and recommend takes work.

This list of 10 tools for mobile app developers is...

By JT Ripton, 10 November 2015, 0 comments. Categories: Android, Development Tools, iOS, Platforms, Testing.

Software modification will soon be legalised

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New rules have been issued by the Librarian of Congress to provide exemptions to the Digital Millennium Copyright Act (DMCA) which allows the use of modified software. This will legalise the popular act of "jailbreaking" on Apple devices, and the use of custom firmware on devices such as smartphones, tablets, and smart TVs. 


By Ryan Daws, 28 October 2015, 0 comments. Categories: Hacking, Industry, Testing.

Developers, use 'Rewind' to prevent users leaving your app

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When a user encounters an issue, they'll often delete the software and move onto a competing application without reporting the problem they faced. This can leave the developer perplexed as to what happened and without solid data to prevent more in the future. 

A new solution from Testfire, called Rewind,...

By Ryan Daws, 27 October 2015, 0 comments. Categories: Android, Development Tools, Enterprise, iOS, Quality, Testing.

IBM adds Node.js debugging into the (Blue)mix

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Last month, IBM upped its Node.js expertise through announcing the acquisition of StrongLoop and their API experts in the server-side JavaScript environment. IBM has now shown the initial fruits of this decision with the introduction of Node.js debugging capabilities in their Bluemix PaaS (Platform-as-a-Service). 

The new feature will make it easier for developers to debug their Node.js applications within a cloud environment using popular open source utilities like tty.js and...

By Ryan Daws, 13 October 2015, 0 comments. Categories: Cloud, Development Tools, PaaS, Platforms, Testing.

The art of creating a mobile application development strategy

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Ask any Internet user and you shall have your answer - the future of the web belongs to mobile. An increasing number of consumers are accessing information and data via tablets, smartphones and other digital devices. Users prefer mobile apps for managing data, navigation, shopping and connecting with others.

Mobile apps have revolutionized the way we communicate with our smartphones as...

By Nitin Lahoti, 24 June 2015, 0 comments. Categories: Android, Design, Industry, iOS, Quality, Testing.

Microsoft has reduced cloud gaming requirements by over 80%

Microsoft has teamed-up with Duke University to develop a new tool which reduces the bandwidth required for game streaming by over 80% in some initial tests. Many players have attempted cloud gaming to various degrees of success, but no-one has yet cracked it. 

Streaming games from the cloud is more difficult than video streaming primarily because every second counts, and a couple of seconds lag can be detrimental to gameplay. Streaming games from local hardware isn’t such an issue...

By Ryan Daws, 26 May 2015, 1 comment. Categories: Cloud, Gaming, Testing, Windows.