Google Glass puts eyes on the back of your head (and elsewhere)

I've been highly-critical of Google Glass, and I stand by that in its current form the average consumer is better off with a smartwatch. There are certain applications, however, where Google Glass can be indisputably useful.

Today the developers working on the Glass Development Kit have released a changelog detailing the addition of USB webcam support in the latest version. This new capability boosts the possibilities of the device; particularly for surgeons and drivers of the two-wheeled vehicles.

"XE19.1 - July...

By Ryan Daws, 25 July 2014, 1 comment. Categories: Android, Platforms, Testing.

Analysis: What makes Apple's "Handoff" possible?

Apple is maintaining its stance that devices must remain separate, but without universal apps across mobile and desktop, this leads to a less seamless and more jarring experience for the end-user. As a partial solution to this, the company introduced a set of features at WWDC earlier this year for the upcoming iOS 8 and Mac OS Yosemite releases called "Continuity" whereby work can be continued easily from one device to the next.

In its demo at WWDC, the experience was as fluid as it needs to be. "Handoff"...

By Ryan Daws, 21 July 2014, 0 comments. Categories: Apple, Apple iOS, Testing.

Forget Google, it's Microsoft that's building Sky.NET!

If you watched the Google I/O keynote this year, then you will have witnessed the gentleman at the back shouting about how the web giant is building robots which will kill us all. With Elon Musk also adding his concerns to such a scenario, any potential for a Terminator-style "Skynet" artificial intelligence which could be dangerous to our very existence is under close-observation.

Today we've got a step closer to such a self-thinking AI, but it's not from Google, it's in-fact from Microsoft. So why should we be keeping a...

By Ryan Daws, 15 July 2014, 0 comments. Categories: Cloud, Industry, Testing, Windows.

Optimising user experience with in-app analytics

The mobile landscape has reshaped the way people buy, sell, learn, reserve, and watch. Mobile has taken user experience to the next level and inspired consumers to become more engaged with brands. But why is it that mobile app developers are obsessed about app downloads or app revenue. While the number game is important, it is not the only thing one should be tracking. Developers need to be equally curious to learn what kind of audience uses your app and how, when, where your app is used.

In-app analytics is...

By Elina Bryan, 10 July 2014, 0 comments. Categories: Advertising, Analytics, Monetisation, Testing.

App testing in China’s mobile market

Like any business entering into a new market for the first time, it is of vital importance for mobile app testers to understand the temperament of that market. As Silicon India recently discussed, the China mobile market represents an intriguing landscape with a high ceiling, but it is not without its own set of challenges and nuances.

The People’s Republic of China has a population...

By Mike Brown, 08 July 2014, 0 comments. Categories: Android, App Stores, Apple iOS, Monetisation, Testing.

Feature-centric approach: The new rule for mobile app development

Usual approach of organizations that backfires

A general practice in app development is that organizations deploy a team for each platform. The resultant products are likely to get duplicated as the development process always progress in parallel. Instead of being use case and feature specific, the apps will be delivering the same features and only the platform will differ.

If an app is prepared in a single platform, and it fails, it is going to affect an organization a little bit. But if the same app is...

By Contus Technology at IT's Best, 07 July 2014, 2 comments. Categories: Android, Apple iOS, Developers, Platforms, Testing.

Visual Studio is preparing to be your complete cross-platform IDE with new Unity support

Microsoft's popular IDE, Visual Studio, is being set-up to be the one-stop-shop for cross-platform development with a new prowess for game development. The new abilities will arrive via Microsoft's purchase of UnityVS developers, SyntaxTree, for an undisclosed price.

On their blog, SyntaxTree wrote: "It's an exciting day at SyntaxTree. We are very proud to announce that, as of today, SyntaxTree - including the team that...

By Ryan Daws, 04 July 2014, 2 comments. Categories: Android, Apple iOS, Developers, Platforms, Testing, Windows.

Android is now Wear(ing) Play Services 5.0

Play Services, the clever package of APIs for Android, has been updated to give devs extra Google-y powers even on older devices. At I/O, Google announced a torrent of new features to core apps as well as a new platform - Android Wear.

The Android wearables API allows developers to communicate with their apps running on Android Wear devices with a persistent and automatically...

By Ryan Daws, 03 July 2014, 0 comments. Categories: Android, Developers, Gaming, Platforms, Testing.

Facebook's user-manipulating A/B testing under investigation

Facebook's testing of emotion-manipulation using their unaware users has caught the attention of a UK regulator. The Information Commissioner’s Office (ICO) has launched an investigation into whether Facebook violated data collection laws during their study.

In one of the tests, Facebook removed positive posts from thousands of users and measured whether the amount of negative posts grew as an impact. Can you imagine if a person suffering from depression goes on Facebook to be filled with...

By Ryan Daws, 02 July 2014, 1 comment. Categories: Facebook, Testing.

We may get our first taste of Windows 9 this year

Windows 8 hasn't been Microsoft's biggest success. The OS is barely a blip on the chart with only a 6% install base, whilst older versions such as 7 and XP continue to grow despite the overall decline of the PC market. There are those who would argue the OS brought some forward-thinking features; but before the OEMs were ready for them.

Microsoft released the ‘Surface Pro’ which displayed the optimum form factor for the OS, but was considered too "clunky" to be used as a tablet for the...

By Ryan Daws, 01 July 2014, 0 comments. Categories: Platforms, Testing, Windows.