PlayFab gains $2.5m to become the BaaS for your games' needs

As if developing a game wasn't hard enough, the pressure to have online components is increasing which means a whole other set of skills to learn and extra valuable time spent to ensure everything is ticking along as it should. If you're backed by a publisher with profits closing-in on $1 billion like EA, then you can probably swing getting someone else to set-up the infrastructure for you. If this isn't the case, then your best bet is to look at a third-party.

Even for large studios, creating multiplayer servers,...

By Ryan Daws, 22 August 2014, 0 comments. Categories: Cloud, Developers, Gaming, Platforms, Testing.

iOS 8 Beta 6 is out, but it's exclusively for carriers

Apple fans are eagerly-awaiting the release of iOS 8. The update brings a range of improvements that even those of an Android disposition must admit are a huge leap forward over its predecessor, but currently Apple only wants you to test the beta builds if you are a registered developer with your UDID registered for your device.

Thus far this has been a traditional deployment model for Apple. Deploy to developers > test > fix > Gold Master > carrier check > deploy to the public. In what appears...

By Ryan Daws, 19 August 2014, 0 comments. Categories: Apple, Apple iOS, Platforms, Testing.

DirectX 12 cuts power consumption in half and boosts FPS by 50%

Microsoft has been touting the improvements which DirectX 12 will bring to the table. Listening to the claims of its creator is one thing, but seeing real-world tests on actual hardware is another. At SIGGRAPH 2014, Intel has demonstrated the performance and power benefits of DirectX 12 on a Surface Pro 3 (which uses the company's HD4400 graphics chip.)

The demonstration renders an asteroid field with 50,000 unique asteroids in it...

By Ryan Daws, 13 August 2014, 4 comments. Categories: Developers, Gaming, Platforms, Testing.

Four essential skills for today’s app developers

Gone are the days when app developers could simply publish their app on an app store and expect a decent amount of downloads. In an increasingly crowded market, devs need to put in more work to ensure that their app gets recognition from fickle users. While there is no magic recipe for guaranteed app success, here are 4 skills that today’s app developer should have for a leg up over competition:

1) Cross-Platform Capabilities

As the mobile market grows, so...

By StartApp, 12 August 2014, 0 comments. Categories: Android, Apple iOS, Developers, Testing.

Get your apps in shape with the Google Fit SDK

2014 is the year where we all take more care of our health. It's not necessarily out of choice, although it should be, but through reminders from the sensors built-in to our mobile devices and their subsequent operating systems alerting us that we should probably put down that donut and take the stairs instead of the lift.

Google announced their 'Fit SDK' at the company's I/O developer conference this year. Over the weekend, it entered preview stage and now provides...

By Ryan Daws, 11 August 2014, 1 comment. Categories: Android, Developers, Platforms, Testing.

Google Glass puts eyes on the back of your head (and elsewhere)

I've been highly-critical of Google Glass, and I stand by that in its current form the average consumer is better off with a smartwatch. There are certain applications, however, where Google Glass can be indisputably useful.

Today the developers working on the Glass Development Kit have released a changelog detailing the addition of USB webcam support in the latest version. This new capability boosts the possibilities of the device; particularly for surgeons and drivers of the two-wheeled vehicles.

"XE19.1 - July...

By Ryan Daws, 25 July 2014, 1 comment. Categories: Android, Platforms, Testing.

Analysis: What makes Apple's "Handoff" possible?

Apple is maintaining its stance that devices must remain separate, but without universal apps across mobile and desktop, this leads to a less seamless and more jarring experience for the end-user. As a partial solution to this, the company introduced a set of features at WWDC earlier this year for the upcoming iOS 8 and Mac OS Yosemite releases called "Continuity" whereby work can be continued easily from one device to the next.

In its demo at WWDC, the experience was as fluid as it needs to be. "Handoff"...

By Ryan Daws, 21 July 2014, 0 comments. Categories: Apple, Apple iOS, Testing.

Forget Google, it's Microsoft that's building Sky.NET!

If you watched the Google I/O keynote this year, then you will have witnessed the gentleman at the back shouting about how the web giant is building robots which will kill us all. With Elon Musk also adding his concerns to such a scenario, any potential for a Terminator-style "Skynet" artificial intelligence which could be dangerous to our very existence is under close-observation.

Today we've got a step closer to such a self-thinking AI, but it's not from Google, it's in-fact from Microsoft. So why should we be keeping a...

By Ryan Daws, 15 July 2014, 0 comments. Categories: Cloud, Industry, Testing, Windows.

Optimising user experience with in-app analytics

The mobile landscape has reshaped the way people buy, sell, learn, reserve, and watch. Mobile has taken user experience to the next level and inspired consumers to become more engaged with brands. But why is it that mobile app developers are obsessed about app downloads or app revenue. While the number game is important, it is not the only thing one should be tracking. Developers need to be equally curious to learn what kind of audience uses your app and how, when, where your app is used.

In-app analytics is...

By Elina Bryan, 10 July 2014, 0 comments. Categories: Advertising, Analytics, Monetisation, Testing.

App testing in China’s mobile market

Like any business entering into a new market for the first time, it is of vital importance for mobile app testers to understand the temperament of that market. As Silicon India recently discussed, the China mobile market represents an intriguing landscape with a high ceiling, but it is not without its own set of challenges and nuances.

The People’s Republic of China has a population...

By Mike Brown, 08 July 2014, 0 comments. Categories: Android, App Stores, Apple iOS, Monetisation, Testing.