Google further shrinks Android app install sizes – now up to 90 percent

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Earlier this year, Google announced it had shrunk app updates by 47 percent, but it turns out that was just the start as the Android platform owner has further boosted its compression abilities. 

Google is using a new updating technique called 'File-by-File patching' to shrink updates by 65 percent on average but it can reduce sizes up to 90 percent in some...

By Ryan Daws, 07 December 2016, 0 comments. Categories: Android, Platforms.

Google and Elon Musk's AI platforms open to researchers

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We're still a way off from complex AI like we've seen in films, but two of the most prominent AI platforms have opened their code today with the goal of advancing research in the area. 

Elon Musk, best known as the founder of Tesla and SpaceX, is also the chairman of OpenAI who today released Universe, a software platform that...

By Ryan Daws, 05 December 2016, 0 comments. Categories: Platforms.

Nintendo is actively pursuing third-party developers for Switch

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According to game publishing giant Take-Two, Nintendo is learning from its past mistakes and actively pursuing third-party developers to help make its upcoming Switch console a success. 

Take-Two Interactive is the parent firm of renowned game developers companies such as Rockstar, creator of GTA, and 2K Games, creator of the Borderlands franchise. During the Credit Suisse Technology, Media, and Telecom conference this week, Take-Two president...

By Ryan Daws, 30 November 2016, 0 comments. Categories: Gaming, Industry, Platforms.

Play Services 10.2 will drop support for Gingerbread and Honeycomb

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Google has warned developers the next Play Services update will increase the minimum supported API level to 14, which means Android versions 'Gingerbread' and 'Honeycomb' will no longer be supported. 

Once an app is published to the Play Store, with this new minimum requirement, the minority of users still on legacy platforms will no longer see the app or its...

By Ryan Daws, 29 November 2016, 0 comments. Categories: Android, API, Mobile, Platforms.

Nvidia claims it's simple to port PS4, Xbox One games to Nintendo Switch

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Mobile gaming leaves a lot to be desired in terms of performance and graphical fidelity when compared to more powerful consoles, but that gap is closing fast with today's mobile GPUs already offering more power than last-generation consoles. 

The Nintendo Switch is set to arrive in the first half of 2017, and...

By Ryan Daws, 17 November 2016, 0 comments. Categories: Gaming, Mobile, Platforms.

Visual Studio is coming to macOS this week

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Continuing its efforts to make Windows app development as simple as possible for developers no matter their platform, Microsoft is bringing Visual Studio to Mac.

In the past, developers would either have to run Windows or use a virtual machine of the OS on Mac to access Visual Studio. Microsoft planned to make the announcement on Wednesday during its Connect() developer conference but The Verge

By Ryan Daws, 14 November 2016, 0 comments. Categories: Apple, Development Tools, Platforms, Windows.

Opinion: Nintendo knew it had to Switch it up

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Nintendo has previewed its long-awaited codename 'NX' console and sticking to company tradition it takes a refreshing approach to gaming – it now even has a name, the Nintendo Switch

While the competition sticks to pushing as powerful consoles as possible, Nintendo is sticking to making gaming fun and versatile. After the PS Vita fizzled out, the 3DS became the sole survivor in the dedicated handheld console space...

By Ryan Daws, 20 October 2016, 0 comments. Categories: Devices, Gaming, Platforms.