Microsoft takes Visual Studio 'MSBuild' open-source

At the end of last year, we reported that Microsoft had made their NET core stack open-source so that it can run on Mac and Linux. It was a big first step to an ongoing cross-platform effort from the company to ensure developers and users have access to the tools and services they require to be productive no matter what platform they’re using.

That support takes another leap-forward today with the...

By Ryan Daws, 19 March 2015, 0 comments. Categories: Development Tools, Mac, Platforms, Windows.

Opinion: For Nintendo, mobile is the path back to glory

(Image Credit: iStockPhoto/NoDerog)

Nintendo is known for family-friendly consoles and some beloved franchises, at least for those of us who grew up with the iconic brand. It has been through such franchises which Nintendo has offered unique experiences which were once guaranteed to ship consoles to gleeful fans.

But as Microsoft and Sony came to market with powerful new consoles - which pushed boundaries and wowed gamers of all ages...

By Ryan Daws, 17 March 2015, 0 comments. Categories: Gaming, Industry, iPad, Mobile, Platforms.

Opinion: Microsoft kick-starts our peer-to-peer future

(Image Credit: iStockPhoto/dem10)

Microsoft is about to make a huge change in Windows 10 which will catapult P2P usage due to implementing the technology into their app and OS update deployment system. This will act similar to a BitTorrent client, where bits and pieces of software are distributed from all the computers on the network until the full installation is available. 

There are clear advantages to utilising peer-to-peer...

By Ryan Daws, 16 March 2015, 0 comments. Categories: Platforms, Testing, Windows.

Smart Cities: Developing for your city

Our sister publication, TelecomsTech, posted an article yesterday entitled "Building an open, programmable city" which examines how a city is providing developers and researchers with up to 100 Gbps slices of an SDN network.

The article spoke in-depth about the network itself, so we thought we would cover the angle of what possibilities are opened-up by a smart city for developers in particular.

Bristol, where the city-wide...

By Ryan Daws, 12 March 2015, 0 comments. Categories: API, Industry, IoT, Platforms, Testing.

Research: Smartphone apps are just as accurate as wearables

(Image Credit: iStockPhoto/Prykhodov)

Despite their popularity, wearables will not be able to replace smartphones anytime soon. A study by the researchers of the University of Penn Medicine revealed that the applications on smartphones are as accurate as the health tracking features of wearable devices.

The research was undertaken with 14 participants who tested 10 of the best-selling smartphone applications and handsets in the United...

By Jenni Birch, 11 March 2015, 0 comments. Categories: Devices, Platforms, Testing, Wearables.

Apple Watch: What about the developers?

There are still a lot of unanswered questions about the Apple Watch, most of which should be answered during today's "Spring Forward" event at the Yerba Buena Center in San Francisco.

From a developer's perspective, there are a lot of questions which should have been answered by now in order to prepare. When the original iPhone was launched, there was no support for third party applications. This allowed developers to get a feel for the device, and when the SDK arrived you could run the code on an actual...

By Ryan Daws, 09 March 2015, 0 comments. Categories: Apple, Devices, iOS, Platforms, Wearables.

DirectX 12: Separating fact and fiction

During GDC last year, Microsoft unveiled it is working on an overdue successor to DirectX 11. For the first time, the company is working with the various chip manufacturers themselves to squeeze every ounce of performance out of their hardware. Since then, there has been a lot of speculation about its capabilities which we hope to clear up in this article.

A demo at Intel's SIGGRAPH conference on the Surface Pro 3 displayed huge improvements when switching between...

By Ryan Daws, 27 February 2015, 0 comments. Categories: API, Gaming, Platforms.

Respoke PaaS adds scalable WebRTC to your apps

(Image Credit: Respoke)

Digium, a firm which specialises in telephony software, has announced the launch of its 'Respoke' platform which enables developers to add WebRTC to their applications. The PaaS (Platform-as-a-Service) began as a virtual startup within the company, but has now been released for anyone to add powerful communication features.

WebRTC (Web Real-Time Communication) is a specification drafted by the W3C to allow direct...

By Ryan Daws, 24 February 2015, 1 comment. Categories: API, HTML5, PaaS, Platforms.

Opinion: IFTTT has just provided the universal IoT remote

IFTTT (If This Then That) introduced a range of 'Do' apps yesterday; Do Button, Do Camera, and Do Note. Each of these help to perform a specific function - of which their simplistic names might suggest - but it is the Do Button application which has the most potential.

The biggest issue with the IoT at the moment is the lack of a winning standard or leading platform

Do...

By Ryan Daws, 20 February 2015, 0 comments. Categories: Android, Devices, iOS, IoT, Platforms, Wearables.

Ubuntu's first smartphone takes on Windows Phone

Ubuntu, the world's most popular Linux distro, is bringing its open-source expertise to mobile with the launch of its first smartphone. The device will be hitting the European market next week as the 'Aquaris E4.5 Ubuntu Edition' for €169.90, and is manufactured by Spain-based BQ.

Canonical, the company behind Ubuntu, attempted to break the smartphone market once before with the 'Ubuntu Edge' but failed its $32 million crowdfunding campaign. At the time, Canonical...

By Ryan Daws, 06 February 2015, 0 comments. Categories: Devices, HTML5, Platforms.