Five advantages of serverless architecture for every app

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When Instagram launched in 2010, it was woefully underprepared to become the next rags-to-riches social media company.

In just six hours, skyrocketing traffic overwhelmed the single Los Angeles-based machine running Instagram’s back-end. Likening it to open-heart surgery, co-founders Mike Krieger and Kevin Systrom were forced to perform an emergency migration from the local...

By Wendy Schott, 05 October 2016, 0 comments. Categories: Industry.

Opinion: Google's Andromeda OS sounds 2.537 million light years ahead of rivals

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During an event later today, Google is expected to launch an OS codenamed 'Andromeda' which is omnipresent across hardware powered by the Mountain View-based web giant. The event is hardware-focused, so we should be seeing plenty of examples of how the OS will enable a more seamless experience across Google's ecosystem. 

"Google continues to underscore...

By Ryan Daws, 04 October 2016, 0 comments. Categories: Android, Industry, Platforms.

Google explains how it helped Niantic bring Pokémon Go to life

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The growth of AR hit Pokémon Go was staggering and far exceeded the humble expectations of developer Niantic Labs. Within just 15 minutes of launching in Australia and New Zealand, player traffic surged well past Niantic’s expectations and created a range of stability issues. 

While it was a troublesome launch period, it could have been much worse if...

By Ryan Daws, 30 September 2016, 0 comments. Categories: Cloud, Gaming, Industry, VR.

Opinion: PS4 Pro is a forward-looking console without the power

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Historically, consoles feature lifespans of 7 – 8 years before hardware limitations become an issue. Now, just three years after their debut, we're looking at significant upgrades to both the PlayStation and Xbox as new advancements in technology heralds a new era of immersive entertainment. 

This generation of consoles launched during a transitionary period between 1080p and 4K, and the long-awaited debut of VR. At their launch, and to some...

By Ryan Daws, 08 September 2016, 0 comments. Categories: Devices, Gaming, Industry, Platforms.

Apple is 'welcome' in the UK if the firm rethinks its European operations post-EU tax debate

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Apple is a huge company with the influence to cut a special deal with the Irish government which allowed the giant to pay just 1pc tax on its European profits in 2003 and 0.005pc in 2014. 

The EU, against its own rules on allowing each country to make its own tax decisions, has decided to step in and demand a final bill of approximately €19bn...

By Ryan Daws, 31 August 2016, 0 comments. Categories: Apple, Industry.

Developers of all sizes can now publish their UWP app on Xbox

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Microsoft has promised truly universal apps for what seems like forever, but whilst the pieces for mobile devices and the desktop have come together, one form which had been absent was the biggest screen in most people's lives, their TV. 

That era is now at its end as Microsoft opens up the ability for any developer to submit their UWP apps for publishing to the Xbox Store....

By Ryan Daws, 30 August 2016, 0 comments. Categories: Gaming, Industry, Platforms, Windows.

Research: Developers are prioritising Android over iOS

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Android's growth has been phenomenal, and the OS now powers approximately 84 percent of global smartphones. With such a huge market share it's just one reason behind a monumental shift towards developers prioritising Android over iOS.

In the latest 'State of the Developer Nation' report, Vision Mobile highlights...

By Ryan Daws, 26 August 2016, 1 comment. Categories: Android, Apple, App Stores, Industry, iOS, Platforms.