Mozilla Webmaker addresses local content shortage

(Image Credit: iStockPhoto/Gawrav Sinha)

The web is vast, but it doesn't yet represent everyone. Mozilla is on a mission to change this underrepresentation of some communities with the launch of their 'Webmaker' tool which aims to address "the lack of local content in mobile-first markets." 

Developed after extensive research (PDF) into how people use technology in emerging...

By Ryan Daws, 18 August 2015, 0 comments. Categories: Android, Development Tools, HTML5, Mobile.

Opinion: Why the “Native vs. Web” contest doesn’t really exist

(Image Credit: iStockPhoto/BartekSzewczyk)

Web developers have suffered from debilitating cases of “app envy” by believing that GUI components traditionally used on native platforms represent the ideal, when instead they ought to be secure in the strengths of the web platform whilst honestly facing the challenges.

The truth is that “native vs. web” is a false dichotomy - the correct path to...

By Nate Cavanaugh, 16 June 2015, 1 comment. Categories: Android, Design, HTML5, Industry, iOS, Languages.

Respoke PaaS adds scalable WebRTC to your apps

(Image Credit: Respoke)

Digium, a firm which specialises in telephony software, has announced the launch of its 'Respoke' platform which enables developers to add WebRTC to their applications. The PaaS (Platform-as-a-Service) began as a virtual startup within the company, but has now been released for anyone to add powerful communication features.

WebRTC (Web Real-Time Communication) is a specification drafted by the W3C to allow direct...

By Ryan Daws, 24 February 2015, 1 comment. Categories: API, HTML5, PaaS, Platforms.

Ubuntu's first smartphone takes on Windows Phone

Ubuntu, the world's most popular Linux distro, is bringing its open-source expertise to mobile with the launch of its first smartphone. The device will be hitting the European market next week as the 'Aquaris E4.5 Ubuntu Edition' for €169.90, and is manufactured by Spain-based BQ.

Canonical, the company behind Ubuntu, attempted to break the smartphone market once before with the 'Ubuntu Edge' but failed its $32 million crowdfunding campaign. At the time, Canonical...

By Ryan Daws, 06 February 2015, 0 comments. Categories: Devices, HTML5, Platforms.

As HTML5 grows, security risks become a bigger issue

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As the combination of JavaScript and HTML5 become the defacto software standard for building websites, enterprise-ready solutions or mobile applications, it’s surprising to discover that 99% of the code used and delivered as production-ready code is literally open, and running naked through the woods.

The W3C (World Wide Web Consortium), as of October 2014 officially approved HTML5 as a complete industry standard. But the adoption process started a...

By Carlos Goncalves, 23 January 2015, 1 comment. Categories: HTML5, Languages, Security.

Microsoft aims for Chrome extension support in 'Spartan'

(Image Credit: iStockPhoto/DianaHirsch)

A successor to Internet Explorer is on the horizon, and it has been drumming-up quite a bit of interest over the past few months. 'Spartan' is said to debut alongside Windows 10's consumer-focused event tomorrow, but we've heard some intriguing reports as to what to expect from Microsoft's new web browser...

Google's Chrome is the most widely-used browser in the world, and as such features...

By Ryan Daws, 20 January 2015, 0 comments. Categories: HTML5, Platforms, Windows.

Responsive Web & Mobile Apps: How to approach your digital roadmap

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The details of a company's digital roadmap can seem daunting; what to do, and when to do it can seem like a never ending list of possibilities, but really all it comes down to is what do the customers need and what does the business need?

Answering these questions within the context of "now, next and later" helps to demystify the roadmap no matter how large the organisation or ambitious the...

By Karl Loudon, 20 January 2015, 0 comments. Categories: Design, HTML5, Testing.

HTML5 is ready for primetime, says W3C

Steve Jobs famously put his weight behind HTML5 as the successor to Flash, and declared war on the latter saying "we strongly believe that all standards pertaining to the web should be open" in regards to Adobe's proprietary standard. Although support for HTML5 is available in most web browsers and operating systems, the standard itself had been considered incomplete - until today.

Now the World Wide Web Consortium (W3C) has published a recommendation of HTML5 which...

By Ryan Daws, 29 October 2014, 1 comment. Categories: Development Tools, HTML5, Industry.

The HTML5 journey: A basic tutorial to HTML5

I’ve always liked web development (from a gaming perspective), but not to the same extent as I have good old solid native development with C++. The main reason being “JavaScript”.

To be honest, I did JavaScript years and years ago and it terrified me, I couldn’t get used to not having pointers and variables that have a set type amongst other things. The main problem however for me has always been speed, if I want to make a game I want to provide a good interactive experience without...

By Mat Hopwood, 30 July 2014, 3 comments. Categories: Development Tools, HTML5, Languages.