Chromebooks now run Android apps without porting

Android is everywhere; whether it's your phone, your tablet, your console, or even your fridge. Where it hasn't been, at least without third-party software such as BlueStacks, is your PC. Back in June, Google promised it would be bringing support (finally!) for Android apps on Chromebooks.

On Thursday, the web giant made good on its promise and launched the first set of these apps for Chrome OS. These initial apps included; Duolingo, Evernote, children's reading app Sight...

By Ryan Daws, 12 September 2014, 0 comments. Categories: Android, Code, Developers, Platforms, Testing.

Apple Watch: Time for a new breed of gaming

What if the Apple Watch could be used to improve in-game experiences? It's certainly possible since Cupertino's entry into the wearables market is already packing useful sensors for game developers. It could, quite literally, be a game-changing wearable.

In fact, two internal research and development teams over at Electronic Arts are already examining the possibility of utilising Apple's smartwatch for gaming. Frank Gibeau, an executive who oversees EA's mobile content, told CNET: "One of the things we're...

By Ryan Daws, 10 September 2014, 0 comments. Categories: Apple, Apple iOS, Developers, Devices, Gaming.

Apple updates developer rules ahead of iOS 8 launch

Cupertino-based technology giant Apple has updated its rules for developers ahead of iOS 8's public launch which is expected next week. An event is scheduled for September 9 where brand-new iPhones on which to tout the vastly improved OS are also expected.

The official App Store Review Guidelines provides developers with guidance on meeting the requirements for iOS 8 applications to prevent Apple's infamous rejections. Below we will include the full...

By Ryan Daws, 03 September 2014, 1 comment. Categories: Apple iOS, Developers, Platforms, Testing.

The 6 most popular mobile development tools

As the app market matures, developers need to begin thinking about porting their apps across multiple platforms to increase their audience size as much as possible. But, developing an app for each different mobile platform is insanely time consuming and requires knowledge of a wide variety of different programming languages. Luckily, cross-platform development tools have emerged to help developers carry some of the burden. Check out 6 of the most popular cross-platform tools:

By StartApp, 01 September 2014, 0 comments. Categories: Code, Developers.

Gamescom 2014 roundup: Developers get social

Another year, another Gamescom and lots of interesting new developments in the gaming industry, not least in the area of customer acquisition, engagement and retention. While the major console game launches stole the show, in the shape of Project Cars and the return of Lara Croft in Rise of The Tomb Raider, behind the scenes discussions revolved around new ways to drive the monetisation of mobile gaming.

Gamescom is a sensory feast for gamers but it’s also a significant B2B event. Judging by the number...

By Paolo Rizzardini, 28 August 2014, 0 comments. Categories: Developers, Gaming.

The software developers: What bespoke means to us

In an ever-evolving market place, bespoke software development can be a tricky thing to pin down to a single definition. Rightly so, it encompasses different possibilities to different companies. For some clients, it’s producing a web based commercial application that interacts with customers, for others it’s producing an all-encompassing multi-platform CRM that serves all employees across business units. 

For us, there are no limits as to what a bespoke software development could entail....

By Decoded Solutions, 27 August 2014, 0 comments. Categories: Design, Developers.

PlayFab gains $2.5m to become the BaaS for your games' needs

As if developing a game wasn't hard enough, the pressure to have online components is increasing which means a whole other set of skills to learn and extra valuable time spent to ensure everything is ticking along as it should. If you're backed by a publisher with profits closing-in on $1 billion like EA, then you can probably swing getting someone else to set-up the infrastructure for you. If this isn't the case, then your best bet is to look at a third-party.

Even for large studios, creating multiplayer servers,...

By Ryan Daws, 22 August 2014, 0 comments. Categories: Cloud, Developers, Gaming, Platforms, Testing.

Uber launches API to drive economy-sharing apps

Taxi service Uber has launched its long-rumoured API to integrate its real-world services into third party apps. It launches in cahoots with 11 partners including OpenTable and Starbucks to prove it can be a natural addition to certain applications. The Uber API launch could mean more for the app industry as a whole, however, rather than simply a potential boost to their own profits...

For Uber, the introduction of their API means their service gets out to lots of potential...

By Ryan Daws, 20 August 2014, 0 comments. Categories: Developers, Monetisation, Platforms.

DirectX 12: Marrying PC and Xbox One in perfect Unity

Last week, DeveloperTech posted an article detailing the massive performance gains and power reductions DirectX 12 will bring to the PC. In the piece, we mentioned that Microsoft's Xbox One console is also likely to see some benefits but won't see the vast improvements of its PC brethren. What we didn't mention, however, is that there are other benefits to DirectX 12 which directly affects both platforms...

If you want to play games to the...

By Ryan Daws, 18 August 2014, 0 comments. Categories: Developers, Gaming, Platforms, Windows.

One Calendar API to rule them, one API to bring them all, and in the darkness bind them

If you’re building an application with calendar integration, it can be a difficult process to support all of them due to their various authentication methods and data models. One Calendar is an API which aims to simplify this by simplifying integration with commonly-used calendars such as Google Calendar and Microsoft Exchange.

The API was birthed out of CEO Adam Bird's frustration with being unable to easily interact with the myriad of existing calendar APIs which are...

By Ryan Daws, 15 August 2014, 0 comments. Categories: Android, Apple iOS, Code, Developers.