Infographic: Developers guide to iOS and Android app design

Designing and developing a mobile application, no matter what the operating system, is extremely challenging.

With all of the screen sizes, icon sizes, touch gestures and features of the user interface to consider, there is a lot to think about – and a lot that could go wrong. This is why careful planning and in-the-wild testing are necessary in order to achieve app success.

As Dan Rowinski of...

By Mike Brown, 24 May 2013, 2 comments. Categories: Android, App Stores, Design, Development Tools, iOS, Platforms, Testing.

What we want from iOS 7

WWDCIt was almost a year ago that Apple was showing off iOS 6, widely regarded as a disappointment after its banner feature, Apple’s in-house maps solution, proved difficult to love. But there’s been a change at the top in Apple’s iOS division and a chance to bring iOS, largely looking the same as it did in 2007, up to speed with recent innovations from Android and Windows Phone. Here’s what we reckon the OS needs.

  • Down with skeuomorphism...

By Decoded Solutions, 22 May 2013, 0 comments. Categories: Apple, Design, iOS, iPad, Platforms, Testing.

Windows 8.1 ‘Blue’ - What we know so far

Microsoft’s latest Windows OS launched to a lot of criticisms, many of which both developers and consumers alike are hoping to see resolved in the first major “Blue” update, so let’s take a look at what we know so far.

The final update is likely to be released at Build 2013 in June, but four leaked builds have made their way online already giving us a glimpse at what to expect.

Build “9364”

  • New ‘Snap Views’ – Allow up to four apps side-by-side for increased multitasking, up from the current limit of two (with one...

By Ryan Daws, 20 May 2013, 0 comments. Categories: Design, Industry, Languages, Marketing, Platforms, Testing, Windows.

How “freemium” is damaging the games

Freemium is damaging the games, but do you know quite how much? Recently I had the fantastic opportunity to sit down with a group of game developers who spoke passionately about their development, the industry, and how freemium is hurting their creative ideas and real game innovation.

The term is thrown around a lot lately; the act of releasing a game for free then charging for “premium” features later on in order to monetise...

Many games have had to switch to this new model, as is the case with Star Wars: The...

Classic icon designs – time for a change?

Skeuomorphism is, according to Wikipedia, “a physical ornament or design on an object made to resemble another material or technique.” It’s a somewhat controversial design technique that has been around for centuries.

In terms of web and mobile design, skeuomorphism is most commonly referred to in terms of icons or even apps and software which use representational design elements that possess little or no functionality. You can learn all about skeuomorphism on our 

By Silicon Beach Training, 30 April 2013, 0 comments. Categories: Android, App Stores, Design, Industry, iOS.

Is wearable computing the future or a fad?

Google Glass, a rising starlet of the wearable computing show, starts shipping to early adopters (at a whopping $1500!) Now it’s time to ask: are these devices the future? Or are they simply a fad?

The first third party apps have already started rolling out for the innovative eyewear which gives you real-time information, New York Times being among the first to launch. This particular app is fairly simple, delivering articles on an hourly basis directly to your eyes.

Of course, many developers have much...

By Ryan Daws, 29 April 2013, 0 comments. Categories: Android, Design, Development Tools, Devices, Industry, Platforms, Testing, VR.

Best practices to make your social app a global success

In 2012, Facebook dominated the social networking space on mobile devices, accounting for 85% of usage in North America and occupying the #1 position in most markets. The penetration of other social apps in the west has slowed down considerably due to FB’s dominance, and according to eMarketer, market growth is expected to drop from 50% in 2011 to 18% in 2014. However, in 2013, Asian Newbies such as Line and Kakao seem to have redefined social networking on mobile. With 74 million users in less than 18...