Google advances its Material Design takeover

During I/O last year, Google announced its new 'Material' design language based on the "Cards" motif seen in Google Now. Since then, many Android developers have adopted some form of the language (whether a complete makeover or just borrowing some elements to fit-in with the rest of the OS.)

Google announced MDL (Material Design Lite) earlier this week to help web developers bring the design to their websites using CSS, JavaScript, and...

By Ryan Daws, 08 July 2015, 0 comments. Categories: Android, Design, iOS.

Users won’t tolerate sub-quality enterprise apps

(Image Credit: iStockPhoto/Andrew Rich)

There is certainly no shortage of enterprise software – but there is a shortage of enterprise software that is actually used by employees. Why? Because most enterprise app development teams make software the way they always have: They focus on the value that the app provides to business managers and not enough on how the app could add value to the end user.

It’s easy to forget, but your...

By Quinton Wall, 03 July 2015, 0 comments. Categories: Design, Enterprise, Industry, Quality.

The art of creating a mobile application development strategy

(Image Credit: iStockPhoto/cnythzl)

Ask any Internet user and you shall have your answer - the future of the web belongs to mobile. An increasing number of consumers are accessing information and data via tablets, smartphones and other digital devices. Users prefer mobile apps for managing data, navigation, shopping and connecting with others.

Mobile apps have revolutionized the way we communicate with our smartphones as...

By Nitin Lahoti, 24 June 2015, 0 comments. Categories: Android, Design, Industry, iOS, Quality, Testing.

Opinion: Why the “Native vs. Web” contest doesn’t really exist

(Image Credit: iStockPhoto/BartekSzewczyk)

Web developers have suffered from debilitating cases of “app envy” by believing that GUI components traditionally used on native platforms represent the ideal, when instead they ought to be secure in the strengths of the web platform whilst honestly facing the challenges.

The truth is that “native vs. web” is a false dichotomy - the correct path to...

By Nate Cavanaugh, 16 June 2015, 1 comment. Categories: Android, Design, HTML5, Industry, iOS, Languages.

I/O 2015: Here's what to expect from Android M

Another year means another I/O, and eyes from around the world will be on Google's annual developer conference to see how the giant plans to lead the way forward in exciting new areas such as wearables and connected cars. 

Google will want to ensure its operating system is found wherever there is technology to power, but such a bold ambition can only be realised with some important changes. In this article we will...

By Ryan Daws, 28 May 2015, 0 comments. Categories: Android, Design, Ecosystem, IoT, Mobile, Platforms, Samsung, Wearables.

Type and Game Design: More Than Just Words

They’re just letters. Right?

Learn how to provide a superior game experience through the typefaces you choose and how you use them.

More about the book

Typography is a key element in creating a rich, memorable video game world. The right type doesn’t just provide direction and instruction, but can also set personality, tone, and mood.

Our type designers (and lovers of all things video games) have written a primer on typography for the game industry that’s full of best practices to consider...

By Richard Potts, 13 February 2015, 0 comments. Categories: Design, Gaming.

Responsive Web & Mobile Apps: How to approach your digital roadmap

(Image Credit: iStockPhoto/tumdee)

The details of a company's digital roadmap can seem daunting; what to do, and when to do it can seem like a never ending list of possibilities, but really all it comes down to is what do the customers need and what does the business need?

Answering these questions within the context of "now, next and later" helps to demystify the roadmap no matter how large the organisation or ambitious the...

By Karl Loudon, 20 January 2015, 0 comments. Categories: Design, HTML5, Testing.

Designer vs Developer: Friction is ruining your UX

A study sponsored by enterprise mobility company Kony has highlighted the biggest pain points in the app development process. It reveals the friction between designers and developers often leads to a less-than-optimal UX, and has been found to be why 50% of respondents report their projects were failed to be approved.

Designers say that working with developers is a pain as it seems their guidance is often ignored

The survey takes into account more than 340 respondents across leading global...

By Ryan Daws, 11 December 2014, 3 comments. Categories: Design, Enterprise, Industry, Testing.

Web Design: Ensuring an immersive experience

The web has experienced some big changes over the past few years. There was a time when the only way to create an all-singing, all-dancing site was to use a proprietary platform like Flash. So when Flash died there was something of a void left behind. We consoled ourselves with the hope that one day native web technology would rise up to take its place...

Recently there have been a number of websites that have delivered on the promise that HTML5, CSS3, and Javascript could rival and surpass the Flash websites...

By Mário Duarte, 25 November 2014, 0 comments. Categories: Design, Marketing.

Google brings Material Design to pre-Lollipop devices

AppCompat is an API library from Google which allows older versions of Android to be compatible with the latest "Material Design" elements of the world's most popular OS. The library has been updated to v21 in the Android 5.0 SDK, which was released last Friday, and means you can start designing alongside Google's new guidelines and bring it to your current users.

What's New?


Google's new design takes away from distracting, non-essential elements. The "action bar" - which runs across the top of the...

By Ryan Daws, 23 October 2014, 0 comments. Categories: Android, Design, Ecosystem, Languages, Platforms, Testing.