GDC15: Nvidia SHIELD could face a problem from Sony

During GDC 2015, Nvidia took to the stage to announce a console which completes their 'SHIELD' line-up of gaming hardware. The set-top box is powered by the state-of-the-art Tegra X1, it has 50 blockbuster PC titles ported to it at launch, it can stream PC games via Nvidia's GRID service, it can run Android games, it's just $199, and it could face a problem from Sony.

The main allure to gamers...

By Ryan Daws, 05 March 2015, 0 comments. Categories: Android, Cloud, Devices, Gaming.

Microsoft releases cross-platform OneDrive API

OneDrive has seen a big push to consumers from Microsoft in recent months, with incentives such as free storage upgrades to lure customers from competitors such as Dropbox, and visual improvements to the overall experience such as the adoption of Material Design on Android and a stunning new photos view on the web.

Whenever we have access to new functionality, so will you.

It's hardly surprising that Microsoft wants to push OneDrive as your cloud storage provider, as it will be what...

By Ryan Daws, 25 February 2015, 0 comments. Categories: Android, API, Cloud, iOS.

Sky is the limit with Amazon's Cloud Drive API

(Image Credit: iStockPhoto/zakokor)

Amazon's Cloud Drive API allows third-party developers to integrate the company's storage solution into their applications for users to do more with the masses of files placed into Amazon Web Services' vast amount of global servers.

The API is REST and provides the ability to create, read, and update documents in a Cloud Drive user's...

By Ryan Daws, 04 February 2015, 0 comments. Categories: Amazon, API, Cloud.

Analysis: Xbox One and PS4 are "4K-capable"

(Image Credit: iStockPhoto/logoff)

Netflix’s Chief Product Officer, Neil Hunt, has gone on record to say he believes "4K-capable" hardware revisions of the Xbox One and PS4 will arrive this year. This is quite the strange claim considering both consoles are capable of handling 4K. 

Starting with 4K video, I'm sure Hunt has been taken out-of-context and what he means is that both of...

By Ryan Daws, 03 February 2015, 0 comments. Categories: Cloud, Gaming, Platforms.

Microsoft gains a Halo with ‘Project Orleans’ and .NET

In an article about IoT-framework 'AllJoyn' yesterday, we discussed and spoke to the team behind Microsoft's renewed push into supporting open technologies. That trend continues today with the announcement that Microsoft will be making the cloud computing framework behind Halo 4, 'Project Orleans', open-source for all developers to use in early...

By Ryan Daws, 16 December 2014, 0 comments. Categories: Cloud, Gaming, Windows.

Heads in the Cloud: Why we keep our data on the ground

With all the hype about cloud-based data hosting and the variety of options available, some developers may find it surprising that we’ve never put a single data bit in a cloud server. These days our approach may seem a little anachronistic, after all, surely the cloud is essential to scaling a modern business?

There are several reasons why we've never taken the leap into the cloud:

  • The estimated cost for using popular services like Amazon Web Services (AWS) is projected at 5x current running costs.
  • Cloud pricing is disassociated from the underlying...

By Paul H Müller, 26 November 2014, 2 comments. Categories: Cloud, Testing.

Opinion: “True” cloud gaming will be in 2016

A report from Strategy Analytics, a Boston-based market researcher, says that the audience for cloud-gaming services such as 'PlayStation Now' from Sony and 'Grid' from Nvidia could grow from nearly 30 million users by the end of 2014, to nearly 150 million by the end of 2015. The cloud will have a huge impact on gaming - as we’ve begun to see in some of 2014’s biggest titles - but it’s what’s coming beyond 2015 which will show its true power...

Ensuring large textures are able to be...

By Ryan Daws, 24 November 2014, 0 comments. Categories: Cloud, Development Tools, Gaming.

IoT apps: Building a fully-integrated solution

Recently, a fresh round of exciting wearables has been announced or shipped by large device manufacturers such as Apple, Motorola, LG, and Samsung. These gadgets present brand-new opportunities for developers to expand beyond their existing apps, and create user experiences which can have a tremendous impact...

Previously, during evening walks with my wife, every single notification from my mobile device resulted in a reach into my pocket, a flip open of the folio, a swipe down on the notification, and having...

By John Thomas, 21 October 2014, 0 comments. Categories: Cloud, Devices, Testing.

PlayFab gains $2.5m to become the BaaS for your games' needs

As if developing a game wasn't hard enough, the pressure to have online components is increasing which means a whole other set of skills to learn and extra valuable time spent to ensure everything is ticking along as it should. If you're backed by a publisher with profits closing-in on $1 billion like EA, then you can probably swing getting someone else to set-up the infrastructure for you. If this isn't the case, then your best bet is to look at a third-party.

Even for large studios, creating multiplayer servers,...

By Ryan Daws, 22 August 2014, 0 comments. Categories: Cloud, Development Tools, Gaming, Platforms, Testing.