Microsoft gains a Halo with ‘Project Orleans’ and .NET

In an article about IoT-framework 'AllJoyn' yesterday, we discussed and spoke to the team behind Microsoft's renewed push into supporting open technologies. That trend continues today with the announcement that Microsoft will be making the cloud computing framework behind Halo 4, 'Project Orleans', open-source for all developers to use in early...

By Ryan Daws, 16 December 2014, 0 comments. Categories: Cloud, Gaming, Windows.

Heads in the Cloud: Why we keep our data on the ground

With all the hype about cloud-based data hosting and the variety of options available, some developers may find it surprising that we’ve never put a single data bit in a cloud server. These days our approach may seem a little anachronistic, after all, surely the cloud is essential to scaling a modern business?

There are several reasons why we've never taken the leap into the cloud:

  • The estimated cost for using popular services like Amazon Web Services (AWS) is projected at 5x current running costs.
  • Cloud pricing is disassociated from the underlying...

By Paul H Müller, 26 November 2014, 1 comment. Categories: Cloud, Testing.

Opinion: “True” cloud gaming will be in 2016

A report from Strategy Analytics, a Boston-based market researcher, says that the audience for cloud-gaming services such as 'PlayStation Now' from Sony and 'Grid' from Nvidia could grow from nearly 30 million users by the end of 2014, to nearly 150 million by the end of 2015. The cloud will have a huge impact on gaming - as we’ve begun to see in some of 2014’s biggest titles - but it’s what’s coming beyond 2015 which will show its true power...

Ensuring large textures are able to be...

By Ryan Daws, 24 November 2014, 0 comments. Categories: Cloud, Development Tools, Gaming.

IoT apps: Building a fully-integrated solution

Recently, a fresh round of exciting wearables has been announced or shipped by large device manufacturers such as Apple, Motorola, LG, and Samsung. These gadgets present brand-new opportunities for developers to expand beyond their existing apps, and create user experiences which can have a tremendous impact...

Previously, during evening walks with my wife, every single notification from my mobile device resulted in a reach into my pocket, a flip open of the folio, a swipe down on the notification, and having...

By John Thomas, 21 October 2014, 0 comments. Categories: Cloud, Devices, Testing.

PlayFab gains $2.5m to become the BaaS for your games' needs

As if developing a game wasn't hard enough, the pressure to have online components is increasing which means a whole other set of skills to learn and extra valuable time spent to ensure everything is ticking along as it should. If you're backed by a publisher with profits closing-in on $1 billion like EA, then you can probably swing getting someone else to set-up the infrastructure for you. If this isn't the case, then your best bet is to look at a third-party.

Even for large studios, creating multiplayer servers,...

By Ryan Daws, 22 August 2014, 0 comments. Categories: Cloud, Development Tools, Gaming, Platforms, Testing.

Forget Google, it's Microsoft that's building Sky.NET!

If you watched the Google I/O keynote this year, then you will have witnessed the gentleman at the back shouting about how the web giant is building robots which will kill us all. With Elon Musk also adding his concerns to such a scenario, any potential for a Terminator-style "Skynet" artificial intelligence which could be dangerous to our very existence is under close-observation.

Today we've got a step closer to such a self-thinking AI, but it's not from Google, it's in-fact from Microsoft. So why should we be keeping a...

By Ryan Daws, 15 July 2014, 0 comments. Categories: Cloud, Industry, Testing, Windows.

Kii discusses solving the Cloud, IoT, and China localisation

DeveloperTech (DT) caught up with Phani Pandrangi (PP) to discuss some of the industry’s biggest topics such as how the company is easing the transitional period we are seeing to the Cloud, as well as how to take advantage of the mighty market of China. Pandrangi is the Chief Product Officer at Kii, a carrier-grade Cloud-orientated mobile app development platform.

DT: The Cloud is undoubtedly the biggest topic for developers at the moment. How is Kii helping it to be utilised to its full potential?

PP: So our...

By Ryan Daws, 24 June 2014, 0 comments. Categories: Android, App Stores, Cloud, Development Tools, Platforms.

Learning with Microsoft's Azure Machine

Our machines aren't quite as self-aware as Skynet yet, despite Elon Musk's fears, but that doesn't mean they aren't learning. Behind many modern systems is some amount of machine-learning; Google, for example, uses it to build their vast "knowledge graph" to link data sets to one another and create an engine which can find almost any answer available on the internet (and can you think of much that isn't?)

Microsoft also uses it for...

By Ryan Daws, 23 June 2014, 0 comments. Categories: Cloud, Development Tools, Enterprise, Platforms.

Built.io builds an app-building relationship with AppGyver

AppGyver was founded in 2011 to allow rapid mobile application development. It started with ‘Prototyper’ for app prototyping, and ‘Steroids’ for the development of native-quality HTML5 applications. Back in May, the company added ‘Composer’ which is an incredibly easy visual tool for cheating your way to high-performance apps via a drag-and-drop process.

Built.io on the other hand is a powerful BaaS product from Raw...

By Ryan Daws, 18 June 2014, 0 comments. Categories: Android, Cloud, iOS, Languages, Platforms.

Xbox One's Kinect removal pushes titles to 1080p, but there's a far more exciting future on the Horizon...

Microsoft has been under the microscope for their Xbox One console released last year with some developers finding it hard to reach the native 1080p resolution synonymous with this generation. A big part of the reason this has been so hard until now is that, despite the Xbox One's GPU already being less powerful than the PlayStation 4's, Microsoft also reserved 10% of the GPU power for its Kinect peripheral.

This crippling reservation was even present in games which do not use Kinect. In this month's update,...

By Ryan Daws, 11 June 2014, 0 comments. Categories: Cloud, Gaming, Platforms, Testing.