Opinion: “True” cloud gaming will be in 2016

A report from Strategy Analytics, a Boston-based market researcher, says that the audience for cloud-gaming services such as 'PlayStation Now' from Sony and 'Grid' from Nvidia could grow from nearly 30 million users by the end of 2014, to nearly 150 million by the end of 2015. The cloud will have a huge impact on gaming - as we’ve begun to see in some of 2014’s biggest titles - but it’s what’s coming beyond 2015 which will show its true power...

Ensuring large textures are able to be...

By Ryan Daws, 24 November 2014, 0 comments. Categories: Cloud, Developers, Gaming.

IoT apps: Building a fully-integrated solution

Recently, a fresh round of exciting wearables has been announced or shipped by large device manufacturers such as Apple, Motorola, LG, and Samsung. These gadgets present brand-new opportunities for developers to expand beyond their existing apps, and create user experiences which can have a tremendous impact...

Previously, during evening walks with my wife, every single notification from my mobile device resulted in a reach into my pocket, a flip open of the folio, a swipe down on the notification, and having...

By John Thomas, 21 October 2014, 0 comments. Categories: Cloud, Devices, Testing.

PlayFab gains $2.5m to become the BaaS for your games' needs

As if developing a game wasn't hard enough, the pressure to have online components is increasing which means a whole other set of skills to learn and extra valuable time spent to ensure everything is ticking along as it should. If you're backed by a publisher with profits closing-in on $1 billion like EA, then you can probably swing getting someone else to set-up the infrastructure for you. If this isn't the case, then your best bet is to look at a third-party.

Even for large studios, creating multiplayer servers,...

By Ryan Daws, 22 August 2014, 0 comments. Categories: Cloud, Developers, Gaming, Platforms, Testing.

Forget Google, it's Microsoft that's building Sky.NET!

If you watched the Google I/O keynote this year, then you will have witnessed the gentleman at the back shouting about how the web giant is building robots which will kill us all. With Elon Musk also adding his concerns to such a scenario, any potential for a Terminator-style "Skynet" artificial intelligence which could be dangerous to our very existence is under close-observation.

Today we've got a step closer to such a self-thinking AI, but it's not from Google, it's in-fact from Microsoft. So why should we be keeping a...

By Ryan Daws, 15 July 2014, 0 comments. Categories: Cloud, Industry, Testing, Windows.

Kii discusses solving the Cloud, IoT, and China localisation

DeveloperTech (DT) caught up with Phani Pandrangi (PP) to discuss some of the industry’s biggest topics such as how the company is easing the transitional period we are seeing to the Cloud, as well as how to take advantage of the mighty market of China. Pandrangi is the Chief Product Officer at Kii, a carrier-grade Cloud-orientated mobile app development platform.

DT: The Cloud is undoubtedly the biggest topic for developers at the moment. How is Kii helping it to be utilised to its full potential?

PP: So our...

By Ryan Daws, 24 June 2014, 0 comments. Categories: Android, App Stores, Cloud, Developers, Platforms.

Learning with Microsoft's Azure Machine

Our machines aren't quite as self-aware as Skynet yet, despite Elon Musk's fears, but that doesn't mean they aren't learning. Behind many modern systems is some amount of machine-learning; Google, for example, uses it to build their vast "knowledge graph" to link data sets to one another and create an engine which can find almost any answer available on the internet (and can you think of much that isn't?)

Microsoft also uses it for...

By Ryan Daws, 23 June 2014, 0 comments. Categories: Cloud, Developers, Enterprise, Platforms.

Built.io builds an app-building relationship with AppGyver

AppGyver was founded in 2011 to allow rapid mobile application development. It started with ‘Prototyper’ for app prototyping, and ‘Steroids’ for the development of native-quality HTML5 applications. Back in May, the company added ‘Composer’ which is an incredibly easy visual tool for cheating your way to high-performance apps via a drag-and-drop process.

Built.io on the other hand is a powerful BaaS product from Raw...

By Ryan Daws, 18 June 2014, 0 comments. Categories: Android, Apple iOS, Cloud, Code, Platforms.

Xbox One's Kinect removal pushes titles to 1080p, but there's a far more exciting future on the Horizon...

Microsoft has been under the microscope for their Xbox One console released last year with some developers finding it hard to reach the native 1080p resolution synonymous with this generation. A big part of the reason this has been so hard until now is that, despite the Xbox One's GPU already being less powerful than the PlayStation 4's, Microsoft also reserved 10% of the GPU power for its Kinect peripheral.

This crippling reservation was even present in games which do not use Kinect. In this month's update,...

By Ryan Daws, 11 June 2014, 0 comments. Categories: Cloud, Gaming, Platforms, Testing.

Why Loggly loves Apache Kafka: Infinitely scalable messaging makes Log Management better

If you’re in the business of cloud-based log management, every aspect of your service needs to be designed for reliability and scale. Here’s what Loggly faces, daily:

  • A massive stream of incoming events with bursts reaching 100,000+ events per second and lasting several hours
  • The need for a “no log left behind” policy: Every log has the potential to be the critical one, and our customers can’t afford for us to drop a single one
  • Operational troubleshooting use cases that demand near real-time indexing and time series index...

By Loggly, 10 June 2014, 0 comments. Categories: Cloud, Platforms, Testing.

Cloudgine is Microsoft’s secret Xbox One sauce

Microsoft has made a big deal about utilising the Cloud for gaming this generation to differentiate it from the last and open up brand-new opportunities to scale experiences beyond what localised hardware can handle. This is all well and good but beyond a (pretty impressive) demonstration on how the technology can be used in the future – the company hasn’t yet gone into details on how they will help developers implement it into their titles.

According to leaked information, a company...

By Ryan Daws, 20 May 2014, 13 comments. Categories: Cloud, Gaming, Platforms, Windows.