Opinion: Unraveling cross-platform app development

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With more and more developers looking to get into mobile, it would make sense that they would want to use the tools of their choice. But, what are the options for developing mobile apps in general? You may be asking yourself, “How can I develop for iOS without a Mac?” “How can I develop for Android without learning Java?” Maybe, even more importantly, is, “How do I...

By Michael Crump, 23 November 2015, 0 comments. Categories: Android, C#, Development Tools, iOS, Platforms, Windows.

Microsoft strengthens Windows Bridge for iOS

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DeveloperTech reported earlier this week that Microsoft's bridge to Android is falling apart, but the Windows Bridge for iOS appears to be progressing well and has received some notable improvements over the past few months. 

The project, also known as Islandwood, aims to offer a simple...

By Ryan Daws, 19 November 2015, 0 comments. Categories: App Stores, Apple, Development Tools, Mobile, Platforms, Windows.

Microsoft's bridge to Android is falling apart

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During Microsoft's BUILD developer conference earlier this year, the software giant unveiled a controversial initiative called 'Project Astoria' which planned to run Android software on Windows devices via emulation. That plan seems to have fallen apart. 

Project Astoria was part of four "bridges" announced during BUILD – but the only bridge to attempt emulation as...

By Ryan Daws, 16 November 2015, 0 comments. Categories: Android, Development Tools, Platforms, Windows.

Microsoft's App Studio lets anyone build Windows 10 software

Despite Windows 10 being an impressive feature-packed operating system, the problem Microsoft continues to have with their latest OS is still the app store. Compared to Apple and Google's thriving ecosystems, you can virtually imagine the tumbleweed drifting past whilst you're searching for your most beloved applications. 

Microsoft has attempted various ways to bolster their app store – including making it simple for iOS and Android developers to port their apps – but now the company is...

By Ryan Daws, 02 November 2015, 0 comments. Categories: App Stores, Development Tools, Platforms, Windows.

Microsoft wants to solve compatibility issues with API detection technology

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APIs are often a key component of software to add new features and integrate services with little extra work – most of the time – but sometimes a developer will run into compatibility issues when a system doesn't support a particular API. Microsoft is hoping to counter these problems through building an intelligent detection technology which helps to resolve these...

By Ryan Daws, 17 September 2015, 0 comments. Categories: API, Platforms, Windows.

Alliance for Open Media will deliver next-generation media formats

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The web is based on a collection of standards which even Apple knows must be open in order to thrive. Several high-profile technology companies have formed a new alliance to create the next-generation of media streaming formats. 

Heavyweights including Netflix, Google, Amazon, Intel, Mozilla, Cisco, Microsoft, and more have partnered for the 'Alliance for Open Media' which hopes...

By Ryan Daws, 02 September 2015, 0 comments. Categories: Amazon, HTML5, Industry, Windows.

Gamescom: Microsoft demonstrates the power of its cloud

Back in 2013, Microsoft launched the Xbox One with a lot of talk about online functionality and how the power of the cloud will deliver truly next-generation gaming. Since then, it's become a bit of a joke amongst some of the gaming community due to how little we have seen of the cloud in practice. 

So what have we seen thus far? We've seen AI in Titanfall, and "Drivatars" in Forza. Whilst both help to offer some cool experiences - they are not quite the groundbreaking technical feats which...

By Ryan Daws, 05 August 2015, 0 comments. Categories: Cloud, Gaming, Platforms, Windows.

Xbox One: The Windows 10 Advantage

The desktop PC is upgradable to provide unparalleled performance; but Microsoft has neglected to nurture it for years and left PC game developers with aging graphics APIs and players to use Steam as their platform of choice to connect with fellow gamers. 

Microsoft's new Head of Xbox, Phil Spencer, had a presence on the PC gaming E3 conference this year and acknowledged: "There have been times in our past where Microsoft has lost our way with PC gaming. As a person who now runs gaming for...

By Ryan Daws, 17 June 2015, 1 comment. Categories: Devices, Ecosystem, Gaming, Platforms, Windows.

Interview: What does the industry think about Oculus / Xbox and the future of VR?

(Image Credit: Oculus)

Head of Xbox, Phil Spencer, took attendees by surprise when he took to the stage during Oculus' pre-E3 live stream to announce a partnership between the two huge brands. There are plenty of opinion articles surrounding the announcements - but we thought we would get the thoughts from two people within the VR industry. 

For this interview we spoke to Dan Page, Organiser of the South West VR Conference, and Lukas Roper, Lead Developer at

By Ryan Daws, 12 June 2015, 1 comment. Categories: Devices, Gaming, Industry, Platforms, VR, Wearables, Windows.

Microsoft has reduced cloud gaming requirements by over 80%

Microsoft has teamed-up with Duke University to develop a new tool which reduces the bandwidth required for game streaming by over 80% in some initial tests. Many players have attempted cloud gaming to various degrees of success, but no-one has yet cracked it. 

Streaming games from the cloud is more difficult than video streaming primarily because every second counts, and a couple of seconds lag can be detrimental to gameplay. Streaming games from local hardware isn’t such an issue...

By Ryan Daws, 26 May 2015, 1 comment. Categories: Cloud, Gaming, Testing, Windows.