Gamescom: Microsoft demonstrates the power of its cloud

Back in 2013, Microsoft launched the Xbox One with a lot of talk about online functionality and how the power of the cloud will deliver truly next-generation gaming. Since then, it's become a bit of a joke amongst some of the gaming community due to how little we have seen of the cloud in practice. 

So what have we seen thus far? We've seen AI in Titanfall, and "Drivatars" in Forza. Whilst both help to offer some cool experiences - they are not quite the groundbreaking technical feats which...

By Ryan Daws, 05 August 2015, 0 comments. Categories: Cloud, Gaming, Platforms, Windows.

Xbox One: The Windows 10 Advantage

The desktop PC is upgradable to provide unparalleled performance; but Microsoft has neglected to nurture it for years and left PC game developers with aging graphics APIs and players to use Steam as their platform of choice to connect with fellow gamers. 

Microsoft's new Head of Xbox, Phil Spencer, had a presence on the PC gaming E3 conference this year and acknowledged: "There have been times in our past where Microsoft has lost our way with PC gaming. As a person who now runs gaming for...

By Ryan Daws, 17 June 2015, 1 comment. Categories: Devices, Ecosystem, Gaming, Platforms, Windows.

Interview: What does the industry think about Oculus / Xbox and the future of VR?

(Image Credit: Oculus)

Head of Xbox, Phil Spencer, took attendees by surprise when he took to the stage during Oculus' pre-E3 live stream to announce a partnership between the two huge brands. There are plenty of opinion articles surrounding the announcements - but we thought we would get the thoughts from two people within the VR industry. 

For this interview we spoke to Dan Page, Organiser of the South West VR Conference, and Lukas Roper, Lead Developer at

By Ryan Daws, 12 June 2015, 1 comment. Categories: Devices, Gaming, Industry, Platforms, VR, Wearables, Windows.

Microsoft has reduced cloud gaming requirements by over 80%

Microsoft has teamed-up with Duke University to develop a new tool which reduces the bandwidth required for game streaming by over 80% in some initial tests. Many players have attempted cloud gaming to various degrees of success, but no-one has yet cracked it. 

Streaming games from the cloud is more difficult than video streaming primarily because every second counts, and a couple of seconds lag can be detrimental to gameplay. Streaming games from local hardware isn’t such an issue...

By Ryan Daws, 26 May 2015, 1 comment. Categories: Cloud, Gaming, Testing, Windows.

Opinion: This is how Microsoft is changing the world

Microsoft celebrated their 40th anniversary this year, and to mark the occasion Bill Gates sent a motivating letter to employees. It started with: "Early on, Paul Allen and I set the goal of a computer on every desk and in every home. It was a bold idea and a lot of people thought we were out of our minds to imagine it was possible." 

Beyond proving that goal was just possible, Microsoft's software moved out of our homes and off our desks to power a variety of things such as healthcare...

By Ryan Daws, 30 April 2015, 0 comments. Categories: C#, Devices, Ecosystem, Industry, Platforms, VR, Windows.

Build 2015: What to expect at Microsoft's biggest event

Microsoft's annual developer conference, Build, kicks-off today and marks an opportunity for the Redmond-based giant to show-off some of its latest advancements and prove to developers that Windows remains important in a world where most users are happy with their iOS and Android mobile devices. 

However, whereas Apple and Google have gradually iterated on their established platforms each year, Microsoft is in a disruptive...

By Ryan Daws, 29 April 2015, 0 comments. Categories: Android, Development Tools, Platforms, Windows.

Valve supports your game mod career

Not only does Steam handle transactions for buying and downloading games from both big publishers and independent developers, but it also allows gamers to easily 'mod' their games to add functionality or change the game in weird and wonderful ways.

Revenue generated from the mod will be split between involved parties.

Until now, mods in the 'Steam Workshop' have had to be free.  In fact, the modding culture even away from Steam tends to lean towards free distribution even though some mods...

By Ryan Daws, 27 April 2015, 0 comments. Categories: Gaming, Industry, Platforms, Windows.

Opinion: Going native to go cross-platform

(Image Credit: iStockPhoto/Charles Schug)

We’d all love to be able to cut our workload by half, two-thirds or even more. The problem is, less effort often means a compromise on quality. For instance, developing applications for multiple platforms and devices using the same code across all environments often results in an app that is not optimised for the operating system, has less functionality, and delivers poorer...

By Burke Holland, 24 April 2015, 1 comment. Categories: Android, Development Tools, iOS, Windows.

Microsoft steps on the gas to meet Windows 10 launch

(Image Credit: Microsoft)

Gabe Aul, Microsoft's head of the Windows Insider program, said last month that the company was considering a new "Ludicrous Speed" (codename!) ring for build deployments which would be cutting-edge but would ship with more issues to iron-out ahead of the expected July release of Windows 10 to consumers.

We're going to send out builds more frequently to Windows Insiders

Aul sent an email to insiders just hours ago which provided some...

By Ryan Daws, 21 April 2015, 0 comments. Categories: Platforms, Quality, Testing, Windows.

Microsoft launches Hyper-V containers for cloud performance

(Image Credit: iStockPhoto/filadendron)

Microsoft's Hyper-V containers will allow applications to be run at tremendous scales, anywhere, similar to what Google has offered for many years. Of course these containers still require an OS in order to run them, and that's where Microsoft Nano Server steps-in...

Nano Server is a version of its Windows Server without all the "clunk" - such as a user interface - in order for apps to run at peak...

By Ryan Daws, 09 April 2015, 0 comments. Categories: Cloud, Development Tools, Enterprise, Platforms, Windows.