Weeby places game development into the cloud – offers HTML5 to escape App Store

(Image Credit: Gameloft)

Based in Google's home city of Mountain View, the Weeby team hope to be as disruptive to mobile game development as Google has been for the web. In fact, both Weeby and Google have something in common – a love for the cloud. 

Weeby is building the first complete mobile game development suite based in the cloud. The current suite consists of a cloud-based Integrated Development Environment (IDE) along with seamless integration with...

By Ryan Daws, 20 October 2015, 0 comments. Categories: Android, Development Tools, Gaming, HTML5, iOS, Platforms.

Research: Digital game revenues will break $100bn per annum by 2018

(Image Credit: iStockPhoto/Yuri_Arcurs)

Data from Juniper Research has found that revenues generated by digital games will be just over $80 billion this year, a figure which is expected to rise to $104 billion prior to the end of 2018. The main driver for this will be PC gaming, which alone could account for 42% of games revenue. 

The line between PC gaming and console is blurring,...

By Ryan Daws, 06 October 2015, 0 comments. Categories: Gaming, Industry.

Google bumps APK limit to 100MB ahead of Android event

(Image Credit: Victor Burgoa)

Google will be hosting an event today where it's expected we'll see the release of updated Nexus devices from LG and Huawei, the potential of two new Chromecast products, a surprise 'Pixel' Android tablet, and of course the release of Android Marshmallow to power the exciting new hardware. 

Ahead of the event, the Google Play team has extended the APK file size limit for Android developers from 50MB to 100MB which should...

By Ryan Daws, 29 September 2015, 0 comments. Categories: Android, Gaming, Mobile, Platforms.

How to tell whether your game is a quick hit, a slow burner – or neither


Understanding the lifespan of a games app is unpredictable at the best of times – but a new report from App Annie aims to analyse the trends that influence how long an app stays in vogue for.

The App Lifespan report is the conclusion of a study of daily worldwide downloads and revenue of nearly 20,000 apps from the games categories on iOS and Google Play between July 2010 and June 2015.

The research showed that for some, their games were instant hits with a third of iOS...

By Liz Morrell, 03 September 2015, 0 comments. Categories: Advertising, Development Tools, Gaming.

Gamescom: Microsoft demonstrates the power of its cloud

Back in 2013, Microsoft launched the Xbox One with a lot of talk about online functionality and how the power of the cloud will deliver truly next-generation gaming. Since then, it's become a bit of a joke amongst some of the gaming community due to how little we have seen of the cloud in practice. 

So what have we seen thus far? We've seen AI in Titanfall, and "Drivatars" in Forza. Whilst both help to offer some cool experiences - they are not quite the groundbreaking technical feats which...

By Ryan Daws, 05 August 2015, 0 comments. Categories: Cloud, Gaming, Platforms, Windows.

Xbox One: The Windows 10 Advantage

The desktop PC is upgradable to provide unparalleled performance; but Microsoft has neglected to nurture it for years and left PC game developers with aging graphics APIs and players to use Steam as their platform of choice to connect with fellow gamers. 

Microsoft's new Head of Xbox, Phil Spencer, had a presence on the PC gaming E3 conference this year and acknowledged: "There have been times in our past where Microsoft has lost our way with PC gaming. As a person who now runs gaming for...

By Ryan Daws, 17 June 2015, 1 comment. Categories: Devices, Ecosystem, Gaming, Platforms, Windows.

Interview: What does the industry think about Oculus / Xbox and the future of VR?

(Image Credit: Oculus)

Head of Xbox, Phil Spencer, took attendees by surprise when he took to the stage during Oculus' pre-E3 live stream to announce a partnership between the two huge brands. There are plenty of opinion articles surrounding the announcements - but we thought we would get the thoughts from two people within the VR industry. 

For this interview we spoke to Dan Page, Organiser of the South West VR Conference, and Lukas Roper, Lead Developer at

By Ryan Daws, 12 June 2015, 1 comment. Categories: Devices, Gaming, Industry, Platforms, VR, Wearables, Windows.

Microsoft has reduced cloud gaming requirements by over 80%

Microsoft has teamed-up with Duke University to develop a new tool which reduces the bandwidth required for game streaming by over 80% in some initial tests. Many players have attempted cloud gaming to various degrees of success, but no-one has yet cracked it. 

Streaming games from the cloud is more difficult than video streaming primarily because every second counts, and a couple of seconds lag can be detrimental to gameplay. Streaming games from local hardware isn’t such an issue...

By Ryan Daws, 26 May 2015, 1 comment. Categories: Cloud, Gaming, Testing, Windows.

Arcade emulator MAME aspires to be a 'learning tool for developers'

(Image Credit: iStockPhoto/micahmcdowell)

Popular arcade emulator, MAME, is becoming open-source in the hopes of becoming a learning tool for developers. Although the emulator's source code has been available for some time, it has been under a modified BSD license which prohibited commercial use of the code. 

MAME is going open source, if you have contributed in past and we still did...

By Ryan Daws, 18 May 2015, 2 comments. Categories: Gaming, Git, Industry, Testing.

Valve supports your game mod career

Not only does Steam handle transactions for buying and downloading games from both big publishers and independent developers, but it also allows gamers to easily 'mod' their games to add functionality or change the game in weird and wonderful ways.

Revenue generated from the mod will be split between involved parties.

Until now, mods in the 'Steam Workshop' have had to be free.  In fact, the modding culture even away from Steam tends to lean towards free distribution even though some mods...

By Ryan Daws, 27 April 2015, 0 comments. Categories: Gaming, Industry, Platforms, Windows.