Native vs. Web game development: The past, and the future

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Games development has had a long history with both native and the web. Whether you focus on the early arcade games developed for arcade machines, or the later explosion of web hosted flash games (which populated my teenage childhood), games for both native and web platforms have been around for decades. There have been multiple fundamental shifts however in terms of how to develop for both of these platforms, and the profitability offered by each avenue.

Web games started to become...

By Lukas Roper, 27 January 2015, 0 comments. Categories: Gaming.

Xbox One, PS4, and PC drive industry health

(Image Credit: iStockPhoto/MrKornFlakes)

Last year was a disruptive one for gaming, as it marked the first full year since the new console releases. A study conducted by GDC shows that we needn’t have worried, with 41% of developers reporting higher profits in 2014 than the previous year. In fact, only 9% saw their profits decline.

The other 50% reported their profits remain similar over the past year which -...

By Ryan Daws, 16 January 2015, 0 comments. Categories: Gaming, Industry, Platforms.

Opinion: Xbox is Windows 10's built-in Trojan

Xbox is Microsoft's most important brand for consumers, as mentioned by the company's new CEO Satya Nadella himself. The brand may have taken a knock thanks to poor and mishandled business decisions from (former) leadership, but it remains the most relatable name for Microsoft to reach the everyday consumer.

Microsoft will be hosting a 'Consumer Preview' event to show off all the things which the company hopes will make your everyday consumer want to upgrade.

It's for this reason that Microsoft slaps "Xbox" in front...

By Ryan Daws, 22 December 2014, 1 comment. Categories: Ecosystem, Gaming, Platforms, Windows.

Microsoft gains a Halo with ‘Project Orleans’ and .NET

In an article about IoT-framework 'AllJoyn' yesterday, we discussed and spoke to the team behind Microsoft's renewed push into supporting open technologies. That trend continues today with the announcement that Microsoft will be making the cloud computing framework behind Halo 4, 'Project Orleans', open-source for all developers to use in early...

By Ryan Daws, 16 December 2014, 0 comments. Categories: Cloud, Gaming, Windows.

Google releases Android 'Lollipop' code samples

Android 5.0, or 'Lollipop' if you prefer, is Google's biggest update yet. The latest version of the world's most-popular mobile OS ships with a whole host of new features and a radical redesign from Matías Duarte which Google wants to be adopted across the web, mobile, and desktop.  

Yesterday, the Mountain View-based giant released 20 new code samples which aim to show developers how the new additions can be implemented in their own apps... 

The samples can be...

By Ryan Daws, 12 December 2014, 0 comments. Categories: Android, Gaming, Testing.

Unity 4.6 brings long-fabled UI creator

Around a year and a half ago, popular game development tool Unity promised to change how user interfaces are created. With the release of 4.6, developers can now ease the painful task of creating UI with a powerful built-in solution which removes the need to use workarounds to achieve what you need.

Unity’s animation system provides support for aspects like bouncing buttons and things which fly into view.

Unity is a WYSIWYG-style creation engine which – up to most solutions – is simple in...

By Ryan Daws, 27 November 2014, 2 comments. Categories: Development Tools, Gaming, Platforms, Testing.

Opinion: “True” cloud gaming will be in 2016

A report from Strategy Analytics, a Boston-based market researcher, says that the audience for cloud-gaming services such as 'PlayStation Now' from Sony and 'Grid' from Nvidia could grow from nearly 30 million users by the end of 2014, to nearly 150 million by the end of 2015. The cloud will have a huge impact on gaming - as we’ve begun to see in some of 2014’s biggest titles - but it’s what’s coming beyond 2015 which will show its true power...

Ensuring large textures are able to be...

By Ryan Daws, 24 November 2014, 0 comments. Categories: Cloud, Development Tools, Gaming.

Gamer Study: Women prefer RPGs, men prefer FPS...

Whilst the "GamerGate" battle rages on about the ethics in gaming journalism, a new report from SuperData highlights the difference in genre preferences between genders. The statistics revealed are worth taking into consideration when developing the latest titles...

The study shows that more women play RPG games than men, at 53.6% to 46.5% respectively. When it comes to MMORPGs, however, men are in the majority at 66%. In regards to age, “Players between 18 and 30 account for 50% of the US MMO...

By Ryan Daws, 28 October 2014, 1 comment. Categories: Gaming, Industry, Marketing.

Google takes Android gaming up a level

You may not have heard, but Google had a fairly-quiet launch of several big new products this week including the Nexus 9 and the Nexus Player. Despite not making as much fanfare as Apple's event, these are important and brand-new devices which show just how serious Google is about the mobile gaming market.

The Nexus 9 packs Nvidia's powerful Tegra K1 and is capable of delivering graphics similar to the Xbox 360 and PS3. If you want to know just how powerful this thing is, its...

By Ryan Daws, 17 October 2014, 0 comments. Categories: Android, Ecosystem, Gaming, Platforms.

Metal: Apple may destroy OpenGL and boost DirectX 12

Steve Jobs once declared "thermonuclear war" on Android for claims of Google's operating system being a clone of Apple's own. Whilst Android has since forged its own path, and is often the first to adopt new technologies, iOS remains the most popular choice for game developers due to its great development tools and less fragmentation.

At this year's reveal of iOS 8 at WWDC, Apple introduced the 'Metal' graphics API which aims to bring low-level ("to the metal") access on devices touting an A7 processor or...

By Ryan Daws, 22 September 2014, 5 comments. Categories: Android, Ecosystem, Gaming, iOS, Platforms.