Gamescom 2014 roundup: Developers get social

Another year, another Gamescom and lots of interesting new developments in the gaming industry, not least in the area of customer acquisition, engagement and retention. While the major console game launches stole the show, in the shape of Project Cars and the return of Lara Croft in Rise of The Tomb Raider, behind the scenes discussions revolved around new ways to drive the monetisation of mobile gaming.

Gamescom is a sensory feast for gamers but it’s also a significant B2B event. Judging by the number...

By Paolo Rizzardini, 28 August 2014, 0 comments. Categories: Developers, Gaming.

PlayFab gains $2.5m to become the BaaS for your games' needs

As if developing a game wasn't hard enough, the pressure to have online components is increasing which means a whole other set of skills to learn and extra valuable time spent to ensure everything is ticking along as it should. If you're backed by a publisher with profits closing-in on $1 billion like EA, then you can probably swing getting someone else to set-up the infrastructure for you. If this isn't the case, then your best bet is to look at a third-party.

Even for large studios, creating multiplayer servers,...

By Ryan Daws, 22 August 2014, 0 comments. Categories: Cloud, Developers, Gaming, Platforms, Testing.

DirectX 12: Marrying PC and Xbox One in perfect Unity

Last week, DeveloperTech posted an article detailing the massive performance gains and power reductions DirectX 12 will bring to the PC. In the piece, we mentioned that Microsoft's Xbox One console is also likely to see some benefits but won't see the vast improvements of its PC brethren. What we didn't mention, however, is that there are other benefits to DirectX 12 which directly affects both platforms...

If you want to play games to the...

By Ryan Daws, 18 August 2014, 0 comments. Categories: Developers, Gaming, Platforms, Windows.

DirectX 12 cuts power consumption in half and boosts FPS by 50%

Microsoft has been touting the improvements which DirectX 12 will bring to the table. Listening to the claims of its creator is one thing, but seeing real-world tests on actual hardware is another. At SIGGRAPH 2014, Intel has demonstrated the performance and power benefits of DirectX 12 on a Surface Pro 3 (which uses the company's HD4400 graphics chip.)

The demonstration renders an asteroid field with 50,000 unique asteroids in it...

By Ryan Daws, 13 August 2014, 4 comments. Categories: Developers, Gaming, Platforms, Testing.

The need for speed: How can you release games or apps faster?

No one ever said they'd like to slow down their release cycles, even though they may wish it privately. Some major organizations are already releasing on incredibly short iterations but it's not easy, especially for some more entrenched enterprise application development teams. The drive towards "Continuous Delivery" is gathering momentum so what lessons can be learned from the early adoptors?

The world of software development is never short of “next greatest thing” ideas in the need for speed when bringing any...

By Mark Warren, 07 August 2014, 0 comments. Categories: Developers, Gaming.

Nintendo tops the charts in Japan for favourite game developer

Nintendo remains the most popular game developer in Japan followed by Square Enix and Capcom, according to survey results reported by gaming website Kotaku.

It might not be that much of a surprise that a home town favourite takes the spoils, but what’s particularly interesting is that Japanese firms hold the top 10 places in the survey results, of 500 people. EA (#11) was the first foreign vendor, while Microsoft languished in joint 12th...

By James Bourne, 01 August 2014, 0 comments. Categories: Developers, Gaming.

Nvidia puts its SHIELD around tablet gaming

We don't tend to cover product releases here at DeveloperTech, but when we do, it tends to be because we believe they have the potential to be a game-changer. The graphic chip gurus at Nvidia released their intriguing yet limited controller-with-a-screen last year – and now they're back with a much-improved successor.

The follow-up device unleashes the controller from the screen so it can be used as a standard tablet when needed. It runs (almost) stock Android 4.4 KitKat, and its hardware visually...

By Ryan Daws, 22 July 2014, 0 comments. Categories: Android, Devices, Gaming, Platforms.

Understanding game IP licensing in China

Trying to crack the gaming app market is tough wherever you are – but if you open yourself up to other geographies, you can quickly gain a competitive advantage. Unlike Western access to games, China’s market is fractured. Language barriers and a lack of trust creating a daunting task on the surface, while a lack of understanding of its mobile ecosystem can create confusion. It doesn’t have to be that difficult though. This whitepaper from AdsYolo examines the landscape, the problems, and solutions for...

By James Bourne, 09 July 2014, 0 comments. Categories: Gaming.

Android is now Wear(ing) Play Services 5.0

Play Services, the clever package of APIs for Android, has been updated to give devs extra Google-y powers even on older devices. At I/O, Google announced a torrent of new features to core apps as well as a new platform - Android Wear.

The Android wearables API allows developers to communicate with their apps running on Android Wear devices with a persistent and automatically...

By Ryan Daws, 03 July 2014, 0 comments. Categories: Android, Developers, Gaming, Platforms, Testing.

Xbox One's Kinect removal pushes titles to 1080p, but there's a far more exciting future on the Horizon...

Microsoft has been under the microscope for their Xbox One console released last year with some developers finding it hard to reach the native 1080p resolution synonymous with this generation. A big part of the reason this has been so hard until now is that, despite the Xbox One's GPU already being less powerful than the PlayStation 4's, Microsoft also reserved 10% of the GPU power for its Kinect peripheral.

This crippling reservation was even present in games which do not use Kinect. In this month's update,...

By Ryan Daws, 11 June 2014, 0 comments. Categories: Cloud, Gaming, Platforms, Testing.