Opinion: PS4 Pro is a forward-looking console without the power

(Image Credit: Sony)

Historically, consoles feature lifespans of 7 – 8 years before hardware limitations become an issue. Now, just three years after their debut, we're looking at significant upgrades to both the PlayStation and Xbox as new advancements in technology heralds a new era of immersive entertainment. 

This generation of consoles launched during a transitionary period between 1080p and 4K, and the long-awaited debut of VR. At their launch, and to some...

By Ryan Daws, 08 September 2016, 0 comments. Categories: Devices, Gaming, Industry, Platforms.

Developers of all sizes can now publish their UWP app on Xbox

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Microsoft has promised truly universal apps for what seems like forever, but whilst the pieces for mobile devices and the desktop have come together, one form which had been absent was the biggest screen in most people's lives, their TV. 

That era is now at its end as Microsoft opens up the ability for any developer to submit their UWP apps for publishing to the Xbox Store....

By Ryan Daws, 30 August 2016, 0 comments. Categories: Gaming, Industry, Platforms, Windows.

Amazon launches developer tools for Alexa gaming

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Amazon wants to improve Alexa's gaming prowess by introducing a new set of tools which makes it easier for developers to build related experiences. 

The impressive voice assistant has gone from strength-to-strength and is often seen as the leading AI for the smart home thanks to integrations with third party devices – the result of a burgeoning developer scene for Amazon's bestselling Echo device which features Alexa for interactions. 

Whilst most voice...

By Ryan Daws, 03 August 2016, 0 comments. Categories: Amazon, Development Tools, Gaming.

Sega acquires Endless Space game developer Amplitude Studios

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Sega has acquired PC and Xbox One game development house Amplitude Studios, the company behind the 4x space strategy game Endless Space.

Amplitude was formed in 2011 by former Ubisoft employees who published their first game – Endless Space – in 2012. Since its launch, the game has sold over 1 million copies, spurring a number of post-launch DLC packs.

In a post on the community site Games2Gether.com, Amplitude said, “What we want to do is to focus on...

By Developer Tech, 06 July 2016, 0 comments. Categories: Gaming.

Samsung demonstrates how Vulkan will improve game performance

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Vulkan is the spiritual successor to OpenGL, a graphics API that was originally released in 1992. Samsung announced that its devices will support the Vulkan graphics API starting with the Galaxy S7 and S7 Edge, and the company has now demonstrated how it will improve graphics performance. 

Three high-profile games were used in Samsung's...

By Ryan Daws, 28 June 2016, 0 comments. Categories: Android, API, Gaming, Samsung.

Opinion: Why latency in games sucks and what you can do about it

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With games increasingly using a range of online features - to the extent that you can’t even launch some games without first having a data connection - server issues are an easy way to lose players.

Massive studios like Blizzard are only too aware of the issues that backend problems can cause. At the launch of Diablo 3 in 2012 server issues meant that many players encountered different error...

By Griff Parry, 03 June 2016, 0 comments. Categories: Development Tools, Gaming, Industry.

Nvidia uses DOOM to demonstrate Vulkan's power

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The anticipated reboot of beloved game series DOOM is due this week from Bethesda, and Nvidia has used it on-stage during an event in Austin to demonstrate the power of their latest GTX 1080 GPU when used with the impressive Vulkan graphics API. 

Going back to its roots, the new DOOM is set to offer fast-paced action...

By Ryan Daws, 10 May 2016, 1 comment. Categories: API, Development Tools, Gaming, VR.