Vulkan graphics API is now supported on Intel chips

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Intel has announced support for the Vulkan graphics API in the company’s most recent ‘Core’ chips on Windows 10.

Vulkan, a graphics API similar to DirectX 12, is already supported on graphics cards from NVIDIA and AMD. Khronos released v1.0 of the Vulkan specification almost one year ago on February 16th and it has been received well by developers seeking a cross-platform...

By Ryan Daws, 14 February 2017, 0 comments. Categories: API, Gaming.

Nintendo’s studios have 'mastered' the Unreal engine for Switch

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Nintendo has often been criticised for prioritising the company’s internal developers, over-relying on historic franchises, and making it difficult for third-party studios to develop or port games with a lack of support for standard industry engines. 

Epic Games is the developer behind the popular Unreal graphics toolkit and confirmed support for the Switch not long after its announcement. While in the past Nintendo has relied on its own...

By Ryan Daws, 07 February 2017, 0 comments. Categories: Development Tools, Devices, Gaming, Industry, Platforms.

Mobile gaming reached $40.6 billion in 2016 – matching global box office sales

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If there was any doubt left as to how lucrative mobile game development can be, the market generated over $40 billion last year according to research from SuperData and game development platform Unity.

A particular highlight of the “Can’t Stop, Won’t Stop: The 2016 Mobile Games Market” report is that global revenues matched international box office sales for the first...

By Ryan Daws, 02 February 2017, 0 comments. Categories: Android, Gaming, Industry, iOS.

Opinion: Nintendo forgot to Switch up its strategy

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Nintendo makes fantastic games, but it can only make so many of them at once. This is where third-party studios come in to fill the gaps between releases. Underpowered consoles and lack of promotional support from Nintendo damaged their relationship with these developers in the past and pushed them into reducing or dropping support for Nintendo's consoles in favour of consoles from Sony and Microsoft. 

With the...

By Ryan Daws, 16 January 2017, 2 comments. Categories: Devices, Gaming, Industry, Platforms.

Futuremark prepares to launch new DirectX 12, Vulkan benchmarks

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Futuremark is among the most respected names in benchmarking, and the company is about to launch new tools for examining the performance of the newfangled DirectX 12 and Vulkan graphics APIs. 

You may have used or seen benchmarks conducted with the 3DMark software in the past, you may have even seen DirectX 12 benchmarks tested using it. The current version of 3DMark includes a DirectX 12 test...

By Ryan Daws, 22 December 2016, 0 comments. Categories: API, Development Tools, Gaming, Testing.

Unity 5.6 beta includes support for Vulkan

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Game developers using the Unity game engine will now be able to deliver exceptional outcomes with the new Unity 5.6 beta – an improved version of the engine which includes improvements to graphics, with Metal Compute, Particle System, and GPU Instancing.

The beta version of the Unity game engine also supports the new Vulkan API, allowing Unity’s Personal Edition users to leverage Vulkan – a...

By Developer Tech, 20 December 2016, 0 comments. Categories: API, Development Tools, Gaming.

Nintendo is actively pursuing third-party developers for Switch

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According to game publishing giant Take-Two, Nintendo is learning from its past mistakes and actively pursuing third-party developers to help make its upcoming Switch console a success. 

Take-Two Interactive is the parent firm of renowned game developers companies such as Rockstar, creator of GTA, and 2K Games, creator of the Borderlands franchise. During the Credit Suisse Technology, Media, and Telecom conference this week, Take-Two president...

By Ryan Daws, 30 November 2016, 1 comment. Categories: Gaming, Industry, Platforms.

Unity Technologies and Xiaomi partner for Chinese mobile game development

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Mobile game developer Unity Technologies and Chinese Android device manufacturer Xiaomi has signed a partnership agreement to serve consumers and developers globally. With this collaboration, Unity game developers will be able to publish their games to the Xiaomi app store and Xiaomi will provide support negotiating with local licensing terms.

China already accounts for more than a quarter of the new mobile devices activated on the Unity network every quarter and Xiaomi devices, the...

By Developer Tech, 24 November 2016, 0 comments. Categories: Gaming, Mobile.

Nvidia claims it's simple to port PS4, Xbox One games to Nintendo Switch

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Mobile gaming leaves a lot to be desired in terms of performance and graphical fidelity when compared to more powerful consoles, but that gap is closing fast with today's mobile GPUs already offering more power than last-generation consoles. 

The Nintendo Switch is set to arrive in the first half of 2017, and...

By Ryan Daws, 17 November 2016, 0 comments. Categories: Gaming, Mobile, Platforms.

Big Viking Games raises $21.75m, continues to bet on HTML5 mobile gaming

Picture credit: "HTML5 Logo On Screen", by "David Martyn Hunt", used under CC BY / Modified from original

Big Viking Games, a Canada-based independent mobile and self-published game studio and pioneer in HTML5 mobile games, has secured a total of $21.75 million (£17.4m) in funding from Royal Bank of Canada (RBC), Export Development Canada (EDC) and BDC Capital.

The...

By Developer Tech, 04 November 2016, 0 comments. Categories: Gaming, HTML5, Mobile.