Xbox One: The Windows 10 Advantage

The desktop PC is upgradable to provide unparalleled performance; but Microsoft has neglected to nurture it for years and left PC game developers with aging graphics APIs and players to use Steam as their platform of choice to connect with fellow gamers. 

Microsoft's new Head of Xbox, Phil Spencer, had a presence on the PC gaming E3 conference this year and acknowledged: "There have been times in our past where Microsoft has lost our way with PC gaming. As a person who now runs gaming for...

By Ryan Daws, 17 June 2015, 0 comments. Categories: Devices, Ecosystem, Gaming, Platforms, Windows.

Interview: What does the industry think about Oculus / Xbox and the future of VR?

(Image Credit: Oculus)

Head of Xbox, Phil Spencer, took attendees by surprise when he took to the stage during Oculus' pre-E3 live stream to announce a partnership between the two huge brands. There are plenty of opinion articles surrounding the announcements - but we thought we would get the thoughts from two people within the VR industry. 

For this interview we spoke to Dan Page, Organiser of the South West VR Conference, and Lukas Roper, Lead Developer at

By Ryan Daws, 12 June 2015, 0 comments. Categories: Devices, Gaming, Industry, Platforms, VR, Wearables, Windows.

Microsoft has reduced cloud gaming requirements by over 80%

Microsoft has teamed-up with Duke University to develop a new tool which reduces the bandwidth required for game streaming by over 80% in some initial tests. Many players have attempted cloud gaming to various degrees of success, but no-one has yet cracked it. 

Streaming games from the cloud is more difficult than video streaming primarily because every second counts, and a couple of seconds lag can be detrimental to gameplay. Streaming games from local hardware isn’t such an issue...

By Ryan Daws, 26 May 2015, 0 comments. Categories: Cloud, Gaming, Testing, Windows.

Arcade emulator MAME aspires to be a 'learning tool for developers'

(Image Credit: iStockPhoto/micahmcdowell)

Popular arcade emulator, MAME, is becoming open-source in the hopes of becoming a learning tool for developers. Although the emulator's source code has been available for some time, it has been under a modified BSD license which prohibited commercial use of the code. 

MAME is going open source, if you have contributed in past and we still did...

By Ryan Daws, 18 May 2015, 0 comments. Categories: Gaming, Git, Industry, Testing.

Valve supports your game mod career

Not only does Steam handle transactions for buying and downloading games from both big publishers and independent developers, but it also allows gamers to easily 'mod' their games to add functionality or change the game in weird and wonderful ways.

Revenue generated from the mod will be split between involved parties.

Until now, mods in the 'Steam Workshop' have had to be free.  In fact, the modding culture even away from Steam tends to lean towards free distribution even though some mods...

By Ryan Daws, 27 April 2015, 0 comments. Categories: Gaming, Industry, Platforms, Windows.

DirectX 12: Unlocking the Xbox One

(Image Credit: CD Projekt Red)

Yesterday we posted an article with details about the key benefits of DirectX 12, and we've since received a lot of questions regarding what features apply to Microsoft's console and to what extent the latest collection of graphics APIs will provide a boost to its capabilities. 

The Xbox One uses an architecture by AMD, and therefore the benefits we detailed yesterday will apply to...

By Ryan Daws, 24 April 2015, 9 comments. Categories: API, Development Tools, Gaming, Platforms.

AMD opens-up about DirectX 12's key benefits

There has been much discussion about the benefits of DirectX 12, but now one of the processor manufacturers which Microsoft has partnered with to provide the latest collection of powerful graphics APIs has provided more solid details about two of the major features which will help game developers deliver solid performance for their titles... 

Async Shaders 

Past versions of DirectX would limit the graphics queue to essentially a single thread, whereas it makes sense for...

By Ryan Daws, 23 April 2015, 0 comments. Categories: API, Development Tools, Gaming.

Analysing gaming analytics on mobile platforms

(c)iStock.com/marvinh

We’ve come a long way since the days of Atari. We now have dedicated gaming platforms with powerful processors, graphics and internet connectivity. Someone sitting in their living room in Des Moines, Iowa can be playing against gamers in Canada, England and South Africa.

The overwhelming popularity of video games has created an industry valued at more than 90 billion dollars. That’s a lot...

By Rick Delgado, 25 March 2015, 0 comments. Categories: Analytics, Gaming, Mobile.

Opinion: For Nintendo, mobile is the path back to glory

(Image Credit: iStockPhoto/NoDerog)

Nintendo is known for family-friendly consoles and some beloved franchises, at least for those of us who grew up with the iconic brand. It has been through such franchises which Nintendo has offered unique experiences which were once guaranteed to ship consoles to gleeful fans.

But as Microsoft and Sony came to market with powerful new consoles - which pushed boundaries and wowed gamers of all ages...

By Ryan Daws, 17 March 2015, 0 comments. Categories: Gaming, Industry, iPad, Mobile, Platforms.

MWC15: Eye-tracking with The Eye Tribe's SDK

Eye-tracking is cool, but products we've used in the past have been too inaccurate or slow for practical usage in games and applications. The Eye Tribe is a company which specialises in the technology, and a demo we received at Mobile World Congress this week proves their expertise.

Language tutorials for the SDK are available for C#, C++, and Java.

Our experience started with a game which a lot of people with a smartphone will be familiar with, Fruit...

By Ryan Daws, 06 March 2015, 0 comments. Categories: Android, C#, Devices, Gaming.