Google takes Android gaming up a level

You may not have heard, but Google had a fairly-quiet launch of several big new products this week including the Nexus 9 and the Nexus Player. Despite not making as much fanfare as Apple's event, these are important and brand-new devices which show just how serious Google is about the mobile gaming market.

The Nexus 9 packs Nvidia's powerful Tegra K1 and is capable of delivering graphics similar to the Xbox 360 and PS3. If you want to know just how powerful this thing is, its...

By Ryan Daws, 17 October 2014, 0 comments. Categories: Android, Gaming, Platforms.

Opinion: Settling the 30fps vs 60fps debate

If you're a console gamer, you will have heard a lot of (mind-numbing) debate surrounding 30fps vs 60fps over the past year. If you're a game developer, you're deciding between what frame rate is right for your game. Unfortunately, it seems that if it's not a higher-number on paper, you will be criticised for it regardless of how your game looks and feels.

Ubisoft has come under fire this week for deciding to ship their upcoming Assassin's Creed Unity at a frame-rate of 30fps. The heated argument comes after...

By Ryan Daws, 10 October 2014, 0 comments. Categories: Developers, Gaming, Platforms.

Metal: Apple may destroy OpenGL and boost DirectX 12

Steve Jobs once declared "thermonuclear war" on Android for claims of Google's operating system being a clone of Apple's own. Whilst Android has since forged its own path, and is often the first to adopt new technologies, iOS remains the most popular choice for game developers due to its great development tools and less fragmentation.

At this year's reveal of iOS 8 at WWDC, Apple introduced the 'Metal' graphics API which aims to bring low-level ("to the metal") access on devices touting an A7 processor or...

By Ryan Daws, 22 September 2014, 2 comments. Categories: Android, Apple iOS, Gaming, Platforms.

Culture-shift: Rise of the female gamer

The culture of games being associated with young, male, teenage gamers has been shifting. In fact, for the first time, female gamers now outnumber males according to a major study carried out by an independent research agency.

Populus' study was conducted on behalf of the Internet Advertising Bureau and found that 52% of people who have played some form of video game in the last six months were female, up from 49% three years ago, and pushing women players into the majority.

"GamerGate" was a recent debate...

By Ryan Daws, 17 September 2014, 4 comments. Categories: Gaming, Industry, Platforms.

Apple Watch: Time for a new breed of gaming

What if the Apple Watch could be used to improve in-game experiences? It's certainly possible since Cupertino's entry into the wearables market is already packing useful sensors for game developers. It could, quite literally, be a game-changing wearable.

In fact, two internal research and development teams over at Electronic Arts are already examining the possibility of utilising Apple's smartwatch for gaming. Frank Gibeau, an executive who oversees EA's mobile content, told CNET: "One of the things we're...

By Ryan Daws, 10 September 2014, 0 comments. Categories: Apple, Apple iOS, Developers, Devices, Gaming.

Opinion: Let's go on an adventure where everyone is invited… #GamerGate

The gaming community is at war, and this time it's not the usual Xbox vs PlayStation battle. Instead, it is touching on the much more important (and sensitive) issue of diversity. The lack of non-white and non-male protagonists in video games is one of the most highlighted concerns to rights campaigners, but it should be for gamers everywhere, as it results in a lack of choice and new experiences which makes playing games so brilliant and immersive.

For some background,

By Ryan Daws, 02 September 2014, 0 comments. Categories: Gaming, Industry.

Gamescom 2014 roundup: Developers get social

Another year, another Gamescom and lots of interesting new developments in the gaming industry, not least in the area of customer acquisition, engagement and retention. While the major console game launches stole the show, in the shape of Project Cars and the return of Lara Croft in Rise of The Tomb Raider, behind the scenes discussions revolved around new ways to drive the monetisation of mobile gaming.

Gamescom is a sensory feast for gamers but it’s also a significant B2B event. Judging by the number...

By Paolo Rizzardini, 28 August 2014, 0 comments. Categories: Developers, Gaming.

PlayFab gains $2.5m to become the BaaS for your games' needs

As if developing a game wasn't hard enough, the pressure to have online components is increasing which means a whole other set of skills to learn and extra valuable time spent to ensure everything is ticking along as it should. If you're backed by a publisher with profits closing-in on $1 billion like EA, then you can probably swing getting someone else to set-up the infrastructure for you. If this isn't the case, then your best bet is to look at a third-party.

Even for large studios, creating multiplayer servers,...

By Ryan Daws, 22 August 2014, 0 comments. Categories: Cloud, Developers, Gaming, Platforms, Testing.

DirectX 12: Marrying PC and Xbox One in perfect Unity

Last week, DeveloperTech posted an article detailing the massive performance gains and power reductions DirectX 12 will bring to the PC. In the piece, we mentioned that Microsoft's Xbox One console is also likely to see some benefits but won't see the vast improvements of its PC brethren. What we didn't mention, however, is that there are other benefits to DirectX 12 which directly affects both platforms...

If you want to play games to the...

By Ryan Daws, 18 August 2014, 0 comments. Categories: Developers, Gaming, Platforms, Windows.

DirectX 12 cuts power consumption in half and boosts FPS by 50%

Microsoft has been touting the improvements which DirectX 12 will bring to the table. Listening to the claims of its creator is one thing, but seeing real-world tests on actual hardware is another. At SIGGRAPH 2014, Intel has demonstrated the performance and power benefits of DirectX 12 on a Surface Pro 3 (which uses the company's HD4400 graphics chip.)

The demonstration renders an asteroid field with 50,000 unique asteroids in it...

By Ryan Daws, 13 August 2014, 4 comments. Categories: Developers, Gaming, Platforms, Testing.