DirectX 12: Unlocking the Xbox One

(Image Credit: CD Projekt Red)

Yesterday we posted an article with details about the key benefits of DirectX 12, and we've since received a lot of questions regarding what features apply to Microsoft's console and to what extent the latest collection of graphics APIs will provide a boost to its capabilities. 

The Xbox One uses an architecture by AMD, and therefore the benefits we detailed yesterday will apply to...

By Ryan Daws, 24 April 2015, 0 comments. Categories: API, Development Tools, Gaming, Platforms.

AMD opens-up about DirectX 12's key benefits

There has been much discussion about the benefits of DirectX 12, but now one of the processor manufacturers which Microsoft has partnered with to provide the latest collection of powerful graphics APIs has provided more solid details about two of the major features which will help game developers deliver solid performance for their titles... 

Async Shaders 

Past versions of DirectX would limit the graphics queue to essentially a single thread, whereas it makes sense for...

By Ryan Daws, 23 April 2015, 0 comments. Categories: API, Development Tools, Gaming.

Analysing gaming analytics on mobile platforms

(c)iStock.com/marvinh

We’ve come a long way since the days of Atari. We now have dedicated gaming platforms with powerful processors, graphics and internet connectivity. Someone sitting in their living room in Des Moines, Iowa can be playing against gamers in Canada, England and South Africa.

The overwhelming popularity of video games has created an industry valued at more than 90 billion dollars. That’s a lot...

By Rick Delgado, 25 March 2015, 0 comments. Categories: Analytics, Gaming, Mobile.

Opinion: For Nintendo, mobile is the path back to glory

(Image Credit: iStockPhoto/NoDerog)

Nintendo is known for family-friendly consoles and some beloved franchises, at least for those of us who grew up with the iconic brand. It has been through such franchises which Nintendo has offered unique experiences which were once guaranteed to ship consoles to gleeful fans.

But as Microsoft and Sony came to market with powerful new consoles - which pushed boundaries and wowed gamers of all ages...

By Ryan Daws, 17 March 2015, 0 comments. Categories: Gaming, Industry, iPad, Mobile, Platforms.

MWC15: Eye-tracking with The Eye Tribe's SDK

Eye-tracking is cool, but products we've used in the past have been too inaccurate or slow for practical usage in games and applications. The Eye Tribe is a company which specialises in the technology, and a demo we received at Mobile World Congress this week proves their expertise.

Language tutorials for the SDK are available for C#, C++, and Java.

Our experience started with a game which a lot of people with a smartphone will be familiar with, Fruit...

By Ryan Daws, 06 March 2015, 0 comments. Categories: Android, C#, Devices, Gaming.

GDC15: Nvidia SHIELD could face a problem from Sony

During GDC 2015, Nvidia took to the stage to announce a console which completes their 'SHIELD' line-up of gaming hardware. The set-top box is powered by the state-of-the-art Tegra X1, it has 50 blockbuster PC titles ported to it at launch, it can stream PC games via Nvidia's GRID service, it can run Android games, it's just $199, and it could face a problem from Sony.

The main allure to gamers...

By Ryan Daws, 05 March 2015, 0 comments. Categories: Android, Cloud, Devices, Gaming.

Google unleashes new features for Android game developers

If you’re an Android game developer, you’ve been given some new features to play with. The latest additions help you to analyse what’s successful and what’s not, monetise, and deliver a 'second screen' gaming experience which helps to make playing Android games with friends a lot more social.

First up is player analytics, to help understand your players behaviour in a similar way to how analytics tools allow you to see what is working and what isn’t in your application. The new...

By Ryan Daws, 04 March 2015, 0 comments. Categories: Advertising, Analytics, Android, API, Gaming, Monetisation.

DirectX 12: Separating fact and fiction

During GDC last year, Microsoft unveiled it is working on an overdue successor to DirectX 11. For the first time, the company is working with the various chip manufacturers themselves to squeeze every ounce of performance out of their hardware. Since then, there has been a lot of speculation about its capabilities which we hope to clear up in this article.

A demo at Intel's SIGGRAPH conference on the Surface Pro 3 displayed huge improvements when switching between...

By Ryan Daws, 27 February 2015, 0 comments. Categories: API, Gaming, Platforms.

Type and Game Design: More Than Just Words

They’re just letters. Right?

Learn how to provide a superior game experience through the typefaces you choose and how you use them.

More about the book

Typography is a key element in creating a rich, memorable video game world. The right type doesn’t just provide direction and instruction, but can also set personality, tone, and mood.

Our type designers (and lovers of all things video games) have written a primer on typography for the game industry that’s full of best practices to consider...

By Richard Potts, 13 February 2015, 0 comments. Categories: Design, Gaming.

Analysis: Xbox One and PS4 are "4K-capable"

(Image Credit: iStockPhoto/logoff)

Netflix’s Chief Product Officer, Neil Hunt, has gone on record to say he believes "4K-capable" hardware revisions of the Xbox One and PS4 will arrive this year. This is quite the strange claim considering both consoles are capable of handling 4K. 

Starting with 4K video, I'm sure Hunt has been taken out-of-context and what he means is that both of...

By Ryan Daws, 03 February 2015, 0 comments. Categories: Cloud, Gaming, Platforms.