Why aren’t PS4 and Xbox One titles hitting 1080p? What’s happened to 4K?

Whether you sit on the Xbox or PlayStation side of the fence – both consoles have some undisputable grunt under their respective casings; yet many titles still aren’t even hitting 30FPS at native 1080p resolution, let alone the ideal 60FPS. Why is this?

The majority of the problem revolves around parity between console versions; many cite the Xbox One as not being powerful enough to handle many games at 1080p at a steady 60FPS – despite first party titles such as Forza 5 displaying...

By Ryan Daws, 01 October 2013, 4 comments. Categories: Devices, Gaming, Platforms, Testing.

How LTE opens up new opportunities with mobile apps

By Mark Mason, founder and CEO, Mubaloo

The data wars have begun. Eleven months after launching the UK’s first LTE network, EE has been joined by O2 and Vodafone with Three just around the corner. EE has the widest and fastest network available - and for the moment offers the best data allowance. From a user perspective, LTE delivers faster network speeds than most home or office connections. This means video streaming and video calls are not only better quality; without any spinning wheels.

As with...

By Mubaloo, 30 September 2013, 0 comments. Categories: Cloud, Development Tools, Devices, Testing.

Amazon blazes forward with new FireOS and Kindle HD(X) devices

As a business which profits from content; Amazon, like Google, want their services in as many hands as possible – that’s why the companies sell subsidized devices such as the ‘Kindle’ and ‘Nexus’ lines (respectively) at a great value accessible to most.

Over the holiday launch period in late-2011; the original Kindle Fire HD shipped 1.2 million devices, placing the tablet in third place behind hardware heavyweights Apple and Samsung – gradually slipping as the gift...

By Ryan Daws, 25 September 2013, 1 comment. Categories: Amazon, Devices, Enterprise, Platforms.

The future of Microsoft and Nokia's success hinges on developers

By Steve Glagow, EVP Sales and Marketing, Developerprogram.com

Microsoft and Nokia are still two of the biggest names in the technology space today so, like many people in the mobile industry, we’ve been following the news that they’ll come together with great interest.

Neither are strangers to innovation, with Microsoft having pioneered Windows 95, the most widely used operating system in the world, and Nokia once having ruled the global handset business.

Of late however, they’ve failed to...

By Steve Glagow, 18 September 2013, 0 comments. Categories: Development Tools, Devices, Windows.

Microsoft’s Kinect grows up: Windows SDK 1.8 released

The motion-tracking peripheral (which launched back in 2010) has come a long way in terms of third-party development capabilities. Originally released exclusively for the Xbox 360; the device was praised for its innovation, but criticised for implementation.

Most people will probably think of the Kinect as for the “casual” gaming market; for the types of games (and subsequently gamers) who like to flail their arms at the television Nintendo Wii-style to advance in mini-games.

An enterprising hacker going by...

By Ryan Daws, 18 September 2013, 0 comments. Categories: Development Tools, Devices, Gaming, Languages, Platforms.

Apple’s leading the 64-bit era, even if the iPhone 5S isn’t

Cupertino-based Apple doesn’t usually take a gamble when it comes to new mobile technology – but when they do, they make it work.

It happened with multi-touch; defining a new era where now almost everyone has a touch-based handset from various manufacturers.

Now it may happen again.

At their recent keynote, Apple announced the flagship iPhone 5S which came with the expected yearly speed bump. What many didn’t expect, would be the arrival of the first 64-bit processor in a consumer mobile...

By Ryan Daws, 12 September 2013, 0 comments. Categories: Android, Apple, Development Tools, Devices, iOS.

Forget next-gen consoles; feast your eyes (and limbs) on these immersive inputs!

It’s an exciting time for gamers around the globe, the current generation of consoles is at an end (what a generation it’s been!) and we’re about to splash our hard-earned cash on the systems which we hope to bring us a decade of joy.

But it’s not just a great time for gamers. This generation is about to see a range of innovative new input technologies which could usher in an era of immersion never before seen (or felt). So enough with the teasing, let’s get into a few...

First...

By Ryan Daws, 02 September 2013, 0 comments. Categories: Development Tools, Devices, Gaming, Platforms, Testing.

Google Play jumps ahead in handheld game profits – Mario packs suitcase

Perhaps it’s overdue, but the inevitable has happened. Google Play has surpassed Nintendo and Sony for game profits on their dedicated handheld consoles such as the 3DS and PSVita. The report, which comes from IDC – shows Google Play is now only behind iOS for mobile gaming.

In fact, IDC’s numbers show that funds spent in both iOS App Store and Google Play combined; account for around four times that of dedicated devices.

Sony’s situation hasn’t yet reached the critical stage;...

By Ryan Daws, 21 August 2013, 0 comments. Categories: Android, Devices, Gaming, iOS, Platforms.

The world of Android fragmentation in pictures

Time for your regular reminder that the Android world is giant and extremely fragmented! Open Signal put out a great visual looking at Android fragmentation in July, and compared it to last year’s landscape. Here are a few stats to warm you up:

  • 11,868 distinct Android devices seen in 2013
  • 3,997 distinct Android devices seen in 2012
  • 8 Android OS versions currently in use
  • 47.5% of devices are Samsungs
  • 37.9% of users are running Jelly Bean

Now, here’s the actual visual Open Signal produced to represent the Android device...

By Mike Brown, 13 August 2013, 0 comments. Categories: Android, Devices, Hacking, Security.