Things to consider when developing for various form factors

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With the fast-paced developments in online and information technologies, software has become an inseparable part of our everyday lives. We carry around a world of information in our pocket, which we can access instantly. For many people, not a day goes by without interacting with a UI to get something done. Whether it’s the consumption or communication of information, we want that software to run smoothly...

By Philipp Benkler, 23 March 2015, 0 comments. Categories: Android, Devices, Mobile, Tablet, Testing.

Research: Smartphone apps are just as accurate as wearables

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Despite their popularity, wearables will not be able to replace smartphones anytime soon. A study by the researchers of the University of Penn Medicine revealed that the applications on smartphones are as accurate as the health tracking features of wearable devices.

The research was undertaken with 14 participants who tested 10 of the best-selling smartphone applications and handsets in the United...

By Jenni Birch, 11 March 2015, 0 comments. Categories: Devices, Platforms, Testing, Wearables.

Apple Watch: What about the developers?

There are still a lot of unanswered questions about the Apple Watch, most of which should be answered during today's "Spring Forward" event at the Yerba Buena Center in San Francisco.

From a developer's perspective, there are a lot of questions which should have been answered by now in order to prepare. When the original iPhone was launched, there was no support for third party applications. This allowed developers to get a feel for the device, and when the SDK arrived you could run the code on an actual...

By Ryan Daws, 09 March 2015, 0 comments. Categories: Apple, Devices, iOS, Platforms, Wearables.

MWC15: Eye-tracking with The Eye Tribe's SDK

Eye-tracking is cool, but products we've used in the past have been too inaccurate or slow for practical usage in games and applications. The Eye Tribe is a company which specialises in the technology, and a demo we received at Mobile World Congress this week proves their expertise.

Language tutorials for the SDK are available for C#, C++, and Java.

Our experience started with a game which a lot of people with a smartphone will be familiar with, Fruit...

By Ryan Daws, 06 March 2015, 0 comments. Categories: Android, C#, Devices, Gaming.

GDC15: Nvidia SHIELD could face a problem from Sony

During GDC 2015, Nvidia took to the stage to announce a console which completes their 'SHIELD' line-up of gaming hardware. The set-top box is powered by the state-of-the-art Tegra X1, it has 50 blockbuster PC titles ported to it at launch, it can stream PC games via Nvidia's GRID service, it can run Android games, it's just $199, and it could face a problem from Sony.

The main allure to gamers...

By Ryan Daws, 05 March 2015, 0 comments. Categories: Android, Cloud, Devices, Gaming.

Degrees of intimacy: Tablet, phablet, smartphone and wearable

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By JP Luchetti, Consultancy Director, Mubaloo

According to a 2002 book called ‘The Mobile Phone: Towards new categories and social relations’ by Leopoldina Fortunati, an Italian feminist, theorist and author, the mobile phone is one of the most intimate devices we have.

Since then, the definition of mobile now includes a variety of different device types, including tablet, smartphone, phablet and...

By Mubaloo, 03 March 2015, 0 comments. Categories: Android, Devices, Industry, iOS, Wearables.

Opinion: IFTTT has just provided the universal IoT remote

IFTTT (If This Then That) introduced a range of 'Do' apps yesterday; Do Button, Do Camera, and Do Note. Each of these help to perform a specific function - of which their simplistic names might suggest - but it is the Do Button application which has the most potential.

The biggest issue with the IoT at the moment is the lack of a winning standard or leading platform

Do...

By Ryan Daws, 20 February 2015, 0 comments. Categories: Android, Devices, iOS, IoT, Platforms, Wearables.

Review: YotaPhone 2's E-Ink display is a game-changer

Since the original iPhone changed the way we interact with our smartphones back in 2007, we've seen iterative updates year-on-year from all manufacturers. Russian startup, Yota Devices, are attempting to disrupt how we interact with our devices through an E-Ink display on the back of their devices which provides "always-on" information to the user. 

The device was used to test the market to gauge interest, and it gained plenty of attention. Now the innovative manufacturer...

By Ryan Daws, 13 February 2015, 0 comments. Categories: Android, Development Tools, Devices.

Ubuntu's first smartphone takes on Windows Phone

Ubuntu, the world's most popular Linux distro, is bringing its open-source expertise to mobile with the launch of its first smartphone. The device will be hitting the European market next week as the 'Aquaris E4.5 Ubuntu Edition' for €169.90, and is manufactured by Spain-based BQ.

Canonical, the company behind Ubuntu, attempted to break the smartphone market once before with the 'Ubuntu Edge' but failed its $32 million crowdfunding campaign. At the time, Canonical...

By Ryan Daws, 06 February 2015, 0 comments. Categories: Devices, HTML5, Platforms.

Canalys: Tablet shipments decline 12% due to phablets

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During Apple's last event, I watched with particular interest at how Cupertino planned to upgrade the iPad Mini. As executives left the stage, I was left disappointed that its sole change was the addition of a 'TouchID' fingerprint scanner.

This frustrated me for a while, the iPad Mini was a device I carried with me everywhere, but as the months went past...

By Ryan Daws, 05 February 2015, 0 comments. Categories: Devices, Industry, Phablet, Tablet.