Apple’s top 10 reasons for rejecting apps: Have you hit any of these?

Any iOS developer will tell you that the Apple App Store review process is full of mystery. Luckily, Apple has finally given developers some clues into why their app was not approved. In a post on developers.apple.com, Apple outlined and explained the top 10 reasons why they reject apps from the App Store. Below are all 10, ranked from the most obvious to the strangely vague:

1. Crashes & Bugs

This one makes is...

By StartApp, 16 September 2014, 0 comments. Categories: App Stores, Apple.

Google Play overshadows App Store downloads by 60%

App Annie, an industry standard in analytics and market data in the apps and digital economy, has released their Q2 report which highlights the performance of nearly three million apps across all the major app stores for the iOS, Android, and Windows Phone platforms. It covers an interesting period due to the "Summer of Sport" which featured the World Cup in Brazil.

The main finding of the report is that Google's Play Store has increased its lead over Apple's App Store in terms of...

By Ryan Daws, 16 July 2014, 0 comments. Categories: Android, App Stores, Apple iOS, Marketing, Monetisation.

App testing in China’s mobile market

Like any business entering into a new market for the first time, it is of vital importance for mobile app testers to understand the temperament of that market. As Silicon India recently discussed, the China mobile market represents an intriguing landscape with a high ceiling, but it is not without its own set of challenges and nuances.

The People’s Republic of China has a population...

By Mike Brown, 08 July 2014, 0 comments. Categories: Android, App Stores, Apple iOS, Monetisation, Testing.

Kii discusses solving the Cloud, IoT, and China localisation

DeveloperTech (DT) caught up with Phani Pandrangi (PP) who is the Chief Product Officer at Kii, a carrier-grade Cloud-orientated mobile app development platform, to discuss some of the industry’s biggest topics such as how the company is easing the transitional period we are seeing to the Cloud, as well as how to take advantage of the mighty market of China.

DT: The Cloud is undoubtedly the biggest topic for developers at the moment. How is Kii helping it to be utilised to its full potential?

PP:...

By Ryan Daws, 24 June 2014, 0 comments. Categories: Android, App Stores, Cloud, Developers, Platforms.

Opinion: Amazon's "Fire Phone" burns creators, feeds consumers

Rather than teaching the next-generation to create, we're teaching them to consume. Amazon unveiled its anticipated Fire Phone yesterday and the company has removed almost all of Android's productive abilities and replaced them with the ability to easily buy and consume Amazon content. It really solidifies the viewpoint.

One of the key features of the Fire Phone is 'Firefly' where you can point at almost any object with the device's camera in order to purchase it. This is an impressive feat of technology, but...

By Ryan Daws, 19 June 2014, 0 comments. Categories: Amazon, Android, App Stores, Devices, Platforms.

Indie developers face challenges on the App Store

Since the beginning of the mobile app economy, the App Store has always been driven to new heights when small, independent game companies released a surprise hit. Just look at Supercell, Rovio, Zeptolab, and King! All those companies were tiny (or even non-existent!) when the App Store launched in 2008, and now each company is pulling in millions of dollars in revenue.

Today, independent app developers are facing a

By StartApp, 08 May 2014, 0 comments. Categories: Android, App Stores, Apple iOS, Industry.

Is Microsoft leading the way to a unified platform?

Isn’t it a pain when you have to buy or download an app 2 or 3 times if you want the different versions created for your PC, your tablet and your mobile device? Isn’t it a much BIGGER pain to be the one that has to develop or test 3 separate versions of that application?

Microsoft thinks so, and they may be just the first platform to dive into the idea of unifying their...

By Mike Brown, 24 April 2014, 0 comments. Categories: App Stores, Developers, Platforms.

Report shows in-app purchases to be most lucrative

Have you noticed the rise in applications making use of in-app purchases? A new report from VentureBeat Intel shows these developers have good reason to implement them; after all, they are by far the most lucrative method of monetisation.

The report collates data taken from 176 various developers across 1,000 different games to get a clear idea of how others can profit from their works.

It takes into account the cost-effectiveness of implementing the various methods...

By Ryan Daws, 16 April 2014, 0 comments. Categories: Android, App Stores, Apple iOS, Marketing, Monetisation.

3 ways to pick the right keywords to enhance Android apps' success

App Store Optimization is a term that many of you are now aware of and want to do right. The way in which app stores allow your app to be searched for changes from time to time, but if you get the basics right you will most certainly be enhancing your app’s likelihood to be found in an organic search in a crowded app market.

Choosing the right

By Leah Goodman, 27 February 2014, 1 comment. Categories: Android, App Stores, Marketing.

Mobile app use jumps by 115% in 2013

By the end of last year, Apple’s App Store had brought in $10 billion, 3 billion iOS apps had been downloaded in December alone and Gartner was predicting that 1 billion mobile devices running Android would shop in 2014. Both the Apple App Store and Google Play reached the 1 million apps mark and web use via mobile devices made a dent in traditional web’s traffic. What else happened in the mobile world last...

By Mike Brown, 07 February 2014, 0 comments. Categories: Analytics, Android, App Stores, Apple iOS.