Play Store launches in China (without the Play Store)

Today, Google has announced the ability for Chinese developers to launch both their free and paid apps to more than 130 other countries who have access to the Play Store. The only caveat is that, although merchant support has launched, citizens are still unable to access it themselves.

If you develop Android apps in China, and want to start distributing your apps to a global audience through Google Play, visit

By Ryan Daws, 20 November 2014, 0 comments. Categories: Android, App Stores, Industry, Location, Monetisation.

Phablet users spend the most time in-app

Over the past decade, mobile devices have been getting smaller in every dimension (no #Bendgate jokes here...) Unfortunately, we also want to get more done on the move at the same time. As capabilities have increased, due to faster mobile networks and hardware innovations, the potential to do more is there - but it often requires a bigger screen.

The extra real estate allows for more immersive content, and more detailed information.

Even Apple, who was once adamant against larger screens, has seen the light...

By Ryan Daws, 18 November 2014, 0 comments. Categories: Android, Apple iOS, Devices, Testing.

Six of the most popular mobile development tools

As the app market matures, developers need to begin thinking about porting their apps across multiple platforms to increase their audience size as much as possible. But, developing an app for each different mobile platform is insanely time consuming and requires knowledge of a wide variety of different programming languages. Luckily, cross-platform development tools have emerged to help developers carry some of the burden.

Check out six of the most popular cross-platform tools...

By StartApp, 06 November 2014, 3 comments. Categories: Android, Apple iOS, Code, Developers, Testing.

Parse introduces A/B testing for Push notifications

Parse, the Facebook-owned mobile app platform, has added a new feature to their roster today called 'Push Experiments' which allows developers to test different versions of their push campaigns and use analytics to monitor users' engagement with them.

You could send one message today - and the other tomorrow - to see which performs better, but the problem with this approach is...

By Ryan Daws, 04 November 2014, 0 comments. Categories: Android, Apple iOS, Developers, Testing.

Google's six magic lines of search code

Google has historically been referred to as "the search giant" which is becoming more and more irrelevant as the firm expands into huge standalone products such as Android. Now the web giant wants to bring their search expertise, and the world's most popular OS, closer together.

On the Android Developer Blog, Google has announced the ability to allow Android's on-device search to open and scour your application for data with just six-lines of code in your AndroidManifest.xml file...

The lines you will need to...

By Ryan Daws, 31 October 2014, 0 comments. Categories: Android, Code, Platforms.

Google brings Material Design to pre-Lollipop devices

AppCompat is an API library from Google which allows older versions of Android to be compatible with the latest "Material Design" elements of the world's most popular OS. The library has been updated to v21 in the Android 5.0 SDK, which was released last Friday, and means you can start designing alongside Google's new guidelines and bring it to your current users.

What's New?

Theming

Google's new design takes away from distracting, non-essential elements. The "action bar" - which runs across the top of the...

By Ryan Daws, 23 October 2014, 0 comments. Categories: Android, Code, Design, Platforms, Testing.

Google takes Android gaming up a level

You may not have heard, but Google had a fairly-quiet launch of several big new products this week including the Nexus 9 and the Nexus Player. Despite not making as much fanfare as Apple's event, these are important and brand-new devices which show just how serious Google is about the mobile gaming market.

The Nexus 9 packs Nvidia's powerful Tegra K1 and is capable of delivering graphics similar to the Xbox 360 and PS3. If you want to know just how powerful this thing is, its...

By Ryan Daws, 17 October 2014, 0 comments. Categories: Android, Gaming, Platforms.

Play Store plays catch-up to iOS' revenue

(Image Credit: Tim Malabuyo)

App Annie's latest quarterly index continues the trend we all know by now; Android is the platform of choice if you want to tout your download numbers, whilst iOS is your choice if you want a few extra numbers in your bank account.

Google Play exceeds iOS downloads by 60% according to the index, and is...

By Ryan Daws, 15 October 2014, 0 comments. Categories: Android, App Stores, Apple iOS, Marketing, Platforms.

Caffeine gives Android development a kick

(Image Credit: Zach Inglis)

Android, as well all know, is a mobile OS which now powers the biggest percentage of smartphones in the world. Part of its rapid-growth is due to Google's embrace of open-source software and technologies, allowing the web giant to remain on the cutting-edge of the latest innovations.

Percolate is a software company...

By Ryan Daws, 14 October 2014, 0 comments. Categories: Android, Code, Developers, Platforms, Testing.