Google's six magic lines of search code

Google has historically been referred to as "the search giant" which is becoming more and more irrelevant as the firm expands into huge standalone products such as Android. Now the web giant wants to bring their search expertise, and the world's most popular OS, closer together.

On the Android Developer Blog, Google has announced the ability to allow Android's on-device search to open and scour your application for data with just six-lines of code in your AndroidManifest.xml file...

The lines you will need to...

By Ryan Daws, 31 October 2014, 0 comments. Categories: Android, Code, Platforms.

Google brings Material Design to pre-Lollipop devices

AppCompat is an API library from Google which allows older versions of Android to be compatible with the latest "Material Design" elements of the world's most popular OS. The library has been updated to v21 in the Android 5.0 SDK, which was released last Friday, and means you can start designing alongside Google's new guidelines and bring it to your current users.

What's New?

Theming

Google's new design takes away from distracting, non-essential elements. The "action bar" - which runs across the top of the...

By Ryan Daws, 23 October 2014, 0 comments. Categories: Android, Code, Design, Platforms, Testing.

Google takes Android gaming up a level

You may not have heard, but Google had a fairly-quiet launch of several big new products this week including the Nexus 9 and the Nexus Player. Despite not making as much fanfare as Apple's event, these are important and brand-new devices which show just how serious Google is about the mobile gaming market.

The Nexus 9 packs Nvidia's powerful Tegra K1 and is capable of delivering graphics similar to the Xbox 360 and PS3. If you want to know just how powerful this thing is, its...

By Ryan Daws, 17 October 2014, 0 comments. Categories: Android, Gaming, Platforms.

Play Store plays catch-up to iOS' revenue

(Image Credit: Tim Malabuyo)

App Annie's latest quarterly index continues the trend we all know by now; Android is the platform of choice if you want to tout your download numbers, whilst iOS is your choice if you want a few extra numbers in your bank account.

Google Play exceeds iOS downloads by 60% according to the index, and is...

By Ryan Daws, 15 October 2014, 0 comments. Categories: Android, App Stores, Apple iOS, Marketing, Platforms.

Caffeine gives Android development a kick

(Image Credit: Zach Inglis)

Android, as well all know, is a mobile OS which now powers the biggest percentage of smartphones in the world. Part of its rapid-growth is due to Google's embrace of open-source software and technologies, allowing the web giant to remain on the cutting-edge of the latest innovations.

Percolate is a software company...

By Ryan Daws, 14 October 2014, 0 comments. Categories: Android, Code, Developers, Platforms, Testing.

Android needs a human-approach to Play Store

(Image Credit: Lucas Zallio)

Popular theme developer "the1dynasty" has had his Google Play account terminated for failure to comply with the store's terms of use. Google's Play Store policy means developers cannot use "Android" or "Google" in their package or app names to prevent confusion between official apps which is the rule in which the apps in question fell foul to.

the1dynasty received a slap on the wrist...

By Ryan Daws, 07 October 2014, 1 comment. Categories: Android, App Stores, Developers, Marketing.

Designing for Android Auto: What you need to know

One of the biggest battles for major platform holders will be for the automotive. Google announced at their I/O developer conference earlier this year that the tech giant has plans to outpace competitors with Android Auto; but it stalled on providing most of the vital details.

Now Google has released a design template for Android Auto which developers must use when creating apps for the car. (It's worth remembering at this point the "apps" function as extensions of...

By Ryan Daws, 29 September 2014, 0 comments. Categories: Android, App Stores, Design, Developers, Platforms.

A definitive guideline on building flexible UI using Android Fragments

Who doesn't want to make his/her Android app a silky for the end-users? I'm sure all of you would love to render the perfect user experience to people who choose to download and install your app onto their Android powered devices. Through this article, I will bring to you a comprehensive guide to creating a dynamic UI using fragments. Hopefully by the end of this write-up you will have been encouraged to build your own multi-pane UI that would add elegance to your existing Android application.

By Lucie Kruger, 25 September 2014, 0 comments. Categories: Android, Code, Developers.

Metal: Apple may destroy OpenGL and boost DirectX 12

Steve Jobs once declared "thermonuclear war" on Android for claims of Google's operating system being a clone of Apple's own. Whilst Android has since forged its own path, and is often the first to adopt new technologies, iOS remains the most popular choice for game developers due to its great development tools and less fragmentation.

At this year's reveal of iOS 8 at WWDC, Apple introduced the 'Metal' graphics API which aims to bring low-level ("to the metal") access on devices touting an A7 processor or...

By Ryan Daws, 22 September 2014, 3 comments. Categories: Android, Apple iOS, Gaming, Platforms.