Mobile gaming reached $40.6 billion in 2016 – matching global box office sales

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If there was any doubt left as to how lucrative mobile game development can be, the market generated over $40 billion last year according to research from SuperData and game development platform Unity.

A particular highlight of the “Can’t Stop, Won’t Stop: The 2016 Mobile Games Market” report is that global revenues matched international box office sales for the first...

By Ryan Daws, 02 February 2017, 0 comments. Categories: Android, Gaming, Industry, iOS.

Mobile development platform Fabric moves to Google

(Image Credit: Fabric

Twitter's mobile development platform Fabric has been sold to Google for an undisclosed sum. 

Until today's announcement, Fabric was one advantage Twitter held over Facebook after Zuckerberg's giant shuttered its own 'Parse' platform. Clearly, mobile development platforms under the control of social networks are not meant to be. 

Developers who use Fabric can at least feel comforted the platform is not...

By Ryan Daws, 19 January 2017, 0 comments. Categories: Android, Development Tools, Industry, iOS, Platforms.

Developers warned to update apps prior to Android Wear 2.0 launch

The next major version of Android Wear is almost here, and Google has warned developers to update their apps prior to its launch. 

Launching in February, Android Wear 2.0 will bring a host of overdue features to Google's wearable platform in the hope of giving it the shot of adrenaline it needs. According to IDC, in Q3 2016 smartwatch sales overall dropped 51.6 percent over the same period in the previous year. 

This stagnation in the smartwatch market can be attributed to a variety of...

By Ryan Daws, 12 January 2017, 0 comments. Categories: Android, Industry, Platforms, Windows.

Google adds support for WebVR API in Chrome beta

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Google has announced support for the WebVR API in the latest beta version of its Chrome browser for Android. 

The addition of the JavaScript API will enable users to easily consume some VR content straight from the web for a more seamless experience than downloading separate apps. Better still, it supports all the major VR headsets including the Oculus Rift, HTC Vive, Samsung Gear...

By Ryan Daws, 14 December 2016, 0 comments. Categories: Android, API, VR.

Google further shrinks Android app install sizes – now up to 90 percent

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Earlier this year, Google announced it had shrunk app updates by 47 percent, but it turns out that was just the start as the Android platform owner has further boosted its compression abilities. 

Google is using a new updating technique called 'File-by-File patching' to shrink updates by 65 percent on average but it can reduce sizes up to 90 percent in some...

By Ryan Daws, 07 December 2016, 0 comments. Categories: Android, Platforms.

Play Services 10.2 will drop support for Gingerbread and Honeycomb

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Google has warned developers the next Play Services update will increase the minimum supported API level to 14, which means Android versions 'Gingerbread' and 'Honeycomb' will no longer be supported. 

Once an app is published to the Play Store, with this new minimum requirement, the minority of users still on legacy platforms will no longer see the app or its...

By Ryan Daws, 29 November 2016, 0 comments. Categories: Android, API, Mobile, Platforms.

WebVR support in Chrome will help VR reach the masses

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As the world's most popular browser, Chrome's upcoming support for nascent standard WebVR will enable more people than ever to access VR content directly from their web browser. 

With a current estimated marketshare of 72.5 percent and support for a wide variety of internet-enabled devices, Chrome has a lot of weight to...

By Ryan Daws, 08 November 2016, 2 comments. Categories: Android, API, VR.

R.I.P Eclipse Android Developer Tools

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It's been a long time coming, but Google has finally ended official support for Eclipse ADT (Android Developer Tools) in favour of their dedicated Android Studio IDE. 

Google first announced it would end support for Eclipse ADT back in 2005 and warned developers to make the switch to Android Studio before the end of the year. Over a year later, Google kept up support for Eclipse ADT,...

By Ryan Daws, 03 November 2016, 0 comments. Categories: Android, Development Tools, Mobile.